#physics-simulation (30 Repositories)
Ranked open-source repositories tagged with #physics-simulation, scored by pull request acceptance likelihood and maintainer engagement velocity.
80.8%
25.9h
30 repositories tagged #physics-simulation
newton-physics/newton
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
brucefan1983/GPUMD
Graphics Processing Units Molecular Dynamics
DexForce/EmbodiChain
An end-to-end, GPU-accelerated, and modular platform for building generalized Embodied Intelligence.
elodin-sys/elodin
Elodin simulation and flight software monorepo.
svd-ai-lab/sim-cli
CLI-first runtime for Codex, Claude Code, and AI agents to operate CAE solvers via plugins: COMSOL, Abaqus, Ansys.
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
projectchrono/chrono
High-performance C++ library for multiphysics and multibody dynamics simulations
magpylib/magpylib
Python package for computation of magnetic fields of magnets, currents and moments.
ValkyrienSkies/Valkyrien-Skies-2
Valkyrien Skies 2
Bithack/principia
Open source physics-based sandbox game with electronic circuitry, mechanics, robots, puzzles, Lua scripting and more.
ComputationalRadiationPhysics/picongpu
Performance-Portable Particle-in-Cell Simulations for the Exascale Era :sparkles:
JuliaMolSim/Molly.jl
Molecular simulation in Julia
appsinacup/godot-rapier-physics
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
ikpil/Box2D.NET
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
timi-liuliang/echo
A New Cross-Platform 2D 3D Game Engine
aromanro/QCSim
Quantum computing simulation
juniorrojas/algovivo
An energy-based formulation for soft-bodied virtual creatures
stephengold/Libbulletjme
JVM bindings for Bullet Physics and V-HACD
simbody/simbody
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
ZealanL/RocketSim
A C++ library for simulating Rocket League games at maximum efficiency
stephengold/Minie
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
xissburg/edyn
Edyn is a real-time physics engine organized as an ECS.
bearlikelion/godot-box3d
Godot Extension to add Box3D physics
NVlabs/ProtoMotions
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
unitaryfoundation/qrack
Comprehensive, GPU accelerated framework for developing universal virtual quantum processors
amerkoleci/JoltPhysicsSharp
JoltPhysics C# bindings
CommonWealthRobotics/BowlerStudio
A Full-Stack Robotics Development Environment
ipc-sim/ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
fangq/mcx
Monte Carlo eXtreme (MCX) - Physically accurate and validated GPU ray-tracer