#physically-based-rendering (18 Repositories)
Ranked open-source repositories tagged with #physically-based-rendering, scored by pull request acceptance likelihood and maintainer engagement velocity.
16.6%
2.2h
18 repositories tagged #physically-based-rendering
f3d-app/f3d
Fast and minimalist 3D viewer.
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
schell/renderling
GPU driven real-time renderer, backed by wgpu and rust-gpu
pezcode/Cluster
Clustered shading implementation with bgfx
Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
ekzhang/rpt
A physically-based path tracer
qiutang98/flower
Miku fan-made free MikuMikuDacne renderer
ange-yaghi/manta-ray
An open source physically based renderer.
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer
AuburnSounds/Dplug
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Angelo1211/SoftwareRenderer
Software rendering engine with PBR. Built from scratch on C++.
wahn/rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.