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#physically-based-rendering (18 Repositories)

Ranked open-source repositories tagged with #physically-based-rendering, scored by pull request acceptance likelihood and maintainer engagement velocity.

Topic Avg Merge Rate

16.6%

Avg Review Latency

2.2h

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18 repositories tagged #physically-based-rendering

A TierC++ 4.7k 42 GFIs

f3d-app/f3d

Fast and minimalist 3D viewer.

74.0%
Merge Rate
2d
First Review
53%
1st-Timers
32
Maintainers
A TierC++ 2.3k 14 GFIs

AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

24.1%
Merge Rate
-
First Review
20%
1st-Timers
32
Maintainers
B TierJavaScript 482

AntonPalmqvist/physically-based-api

A database of physically based values for CG artists.

100.0%
Merge Rate
-
First Review
100%
1st-Timers
0
Maintainers
B TierC++ 522

Ershany/Arcane-Engine

3D C/C++ Game Engine - Created By Brady Jessup

100.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
C TierRust 249

schell/renderling

GPU driven real-time renderer, backed by wgpu and rust-gpu

0.0%
Merge Rate
-
First Review
0%
1st-Timers
1
Maintainers
D TierC++ 471

pezcode/Cluster

Clustered shading implementation with bgfx

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 448

Nadrin/Quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierRust 431

ekzhang/rpt

A physically-based path tracer

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC 336

qiutang98/flower

Miku fan-made free MikuMikuDacne renderer

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 801

ange-yaghi/manta-ray

An open source physically based renderer.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 2.9k

xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 337

TomClabault/HIPRT-Path-Tracer

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierDD 566

AuburnSounds/Dplug

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierCSS 807

AcademySoftwareFoundation/OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 795

Angelo1211/SoftwareRenderer

Software rendering engine with PBR. Built from scratch on C++.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierRust 831

wahn/rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 1.6k

Angelo1211/HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 1.5k

Nadrin/PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
Best Physically-based-rendering Open Source Repositories & C-Rank™ | GetMerged