AcademySoftwareFoundation/MaterialX - Open Source PR Review Scorecard

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C-Rank Grade: B (Solid) - 55/100

External PR Merge Rate: 24%

Response Time: 3h

First Timer Success: -

Frequently Asked Questions

Is AcademySoftwareFoundation/MaterialX welcoming to first-time open-source contributors?

AcademySoftwareFoundation/MaterialX has a recorded first-timer success rate of 0.0%. Repositories ranked B typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in AcademySoftwareFoundation/MaterialX respond to incoming external pull requests in approximately 3.0 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 54.9 C-Rank™ score (B Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 54.9 places AcademySoftwareFoundation/MaterialX in the B tier.

What is the external contributor pull request merge rate for AcademySoftwareFoundation/MaterialX?

The external contributor pull request merge rate for AcademySoftwareFoundation/MaterialX is 24.1%, based on public PR activity from non-core contributors.

Are there Good First Issues available in AcademySoftwareFoundation/MaterialX?

AcademySoftwareFoundation/MaterialX currently has 14 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

AcademySoftwareFoundation
AcademySoftwareFoundation/MaterialXB•Solid2.3k
GitHub
Back to Explorer
AcademySoftwareFoundation

AcademySoftwareFoundation/MaterialX

2,275
Active (30d)B•Solid(55/100)C++

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

GitHub
Compare••
Jump to:

AI Maintainer Review Guidelines

Review Persona

Welcoming Community Builder

Warmth Score
8.0/10
Patience Score
8.2/10
Nitpick Rate
45%

Collaborative maintainer environment in AcademySoftwareFoundation/MaterialX. Reviews community pull requests with focus on project quality.

What Contributors Actually Say

Discussions in AcademySoftwareFoundation/MaterialX focus heavily on practical implementation feedback, code formatting standards, and issue reproduction details.

Hidden Friction Signals

Unlinked PRs without issue context and changes that fail automated test suites face the highest review friction.

Unwritten Rules

  • •1) Keep PR scope strictly aligned with the linked issue.
  • •2) Ensure local linters pass before opening a review.
  • •3) Maintain full test coverage for modified logic.

Top PR Submission Do's

  • •Add or update tests for changed behavior before requesting review
  • •Call out API, migration, or compatibility impact clearly
  • •Update docs or README when behavior changes

Top PR Friction Pitfalls (Don'ts)

  • •Do not leave requested test coverage unresolved
  • •Do not hide breaking changes in implementation details
  • •Do not ship user-facing changes without matching docs
Response Velocity
2 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
24.1%
Selective PR acceptance rate

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
0.0%
No first-timer merges recorded in window

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
32 core
Highly collaborative maintainer core
Diagnostic Health HUD
24.1%
Merge Gauge
0.0%
1st-Timer
Community Vibe37/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for AcademySoftwareFoundation/MaterialX
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/AcademySoftwareFoundation/MaterialX)](https://getmerged.abhishekco.de/AcademySoftwareFoundation/MaterialX?utm_source=github&utm_medium=badge)

Active Good First Issues (5)

View on GitHub

Issue Text in property panel, main menu and title area for graph panel are twice too large. Workaround Use the the uiscale command option to scale by 1/2 (0.5). Implementation Notes On Mac, ImGui already tries to compensate for Retina, high DPI displays. Thus this should not be done when initializing the app (as for Windows and X). This is one possible way to approach fixing in Main.cpp. Needs to be vetted. // Derive a single effective UI scale from device DPI and optional CLI multiplier. + float deviceScale = 1.0f; +#if !defined(__APPLE__) + // On macOS (Retina) the framebuffer tracks the content scale, and ImGui already + // converts logical units to pixels using io.DisplayFramebufferScale, so scaling + // the UI by the content scale as well doubles the scale. On Windows and X11 + // the framebuffer is unscaled, so the content scale is the only way to get the DPI. float xscale = 1.0f, yscale = 1.0f; glfwGetWindowContentScale(window, &xscale, &yscale); -

📅 Opened Sep 17, 2026💬 1 comment
Quality: 50/100Contribute

Description Split out from "MaterialX Graph Editor Needs Unit Tests #3013 First task : "Data integrity : Load / save of documents (tests conversion to/from MTLX to UI graph data model)" Proposed Changes This entails: Adding a -s/--save <materialxDocument.mtlx> command option. Add a test to compare after a load / save (*) (*) One thing that will hinder any comparison test is the default of saving UI position (xpos and ypos) so maybe also add in those options on the command line if time permits.

📅 Opened Sep 16, 2026💬 6 comments
Quality: 90/100Contribute

Another edge case on the upgrade path. If you add this test case to MaterialXTest/MaterialXCore/Document.cpp and run with MATERIALX_DYNAMIC_ANALYSIS=ON. TEST_CASE("Document upgrade swizzle empty value", "[document]") { mx::DocumentPtr doc = mx::createDocument(); mx::XmlReadOptions readOptions; readOptions.upgradeVersion = false; mx::readFromXmlString(doc, "<?xml version=\"1.0\"?>" "<materialx version=\"1.38\">" " <nodegraph name=\"NG1\">" " <swizzle name=\"swz1\" type=\"color3\" nodedef=\"ND_swizzle\">" " <input name=\"in\" type=\"color3\" value=\"\"/>" " <input name=\"channels\" type=\"string\" value=\"\"/>" " </swizzle>" " </nodegraph>" "</materialx>", mx::FileSearchPath(), &readOptions); REQUIRE_NOTHROW(doc->upgradeVersion()); } /usr/include/c++/11/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'struct value_type' It's specifical

📅 Opened Sep 12, 2026💬 1 comment
Quality: 50/100Contribute

A tidied up fuzz finding. This one's on a highly infeasible path. You'll only see it triggered if you have MATERIALX_DYNAMIC_ANALYSIS=ON. If you add this test case to MaterialXTest/MaterialXCore/Document.cpp TEST_CASE("Document upgrade switch null value", "[document]") { mx::DocumentPtr doc = mx::createDocument(); mx::XmlReadOptions readOptions; readOptions.upgradeVersion = false; mx::readFromXmlString( doc, R"(<?xml version="1.0"?> <materialx version="1.38"> <nodegraph name="NG1"> <switch name="sw1" type="integer" nodedef="ND_switch"> <input name="which" type="integer" value="abc"/> </switch> </nodegraph> </materialx> )", mx::FileSearchPath(), &readOptions ); REQUIRE_NOTHROW(doc->upgradeVersion()); } /home/sean/MaterialX/source/MaterialXCore/Version.cpp:1171:45: runtime error: member call on null pointer of type 'struct

📅 Opened Sep 12, 2026💬 1 comment
Quality: 50/100Contribute

The specification states that uniform inputs can only be connected to the output of a <constant> node (possibly through one or more no-op <dot> nodes) or to any other node whose output is explicitly declared to be "uniform". However, connections to non-uniform outputs are allowed in the graph editor and seem to be perfectly valid (see the frameoffset uniform input of tiledimage in the screenshot below): Am I missing something? Thanks, Joël

📅 Opened Aug 29, 2026💬 3 comments
Quality: 65/100Contribute
Looking for more C++ beginner tasks?Explore C++ GFI

Contributor Community Vibe Feedback

Rate what actually matters after opening a pull request here.

Have you contributed to this repo?

Rate your first-hand PR experience (review speed, maintainer responsiveness, and onboarding ease) to help other contributors.

3 ratings required
Maintainer helpfulness
Review speed
Beginner friendliness

Contributor Compatibility & Review Speed Analysis for AcademySoftwareFoundation/MaterialX

When evaluating whether to contribute to AcademySoftwareFoundation/MaterialX, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of AcademySoftwareFoundation/MaterialX acknowledge new external contributions in approximately 2 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 24.1% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to AcademySoftwareFoundation/MaterialX

01

Is AcademySoftwareFoundation/MaterialX welcoming to first-time open-source contributors?

AcademySoftwareFoundation/MaterialX has a recorded first-timer success rate of 0.0%. Repositories ranked Solid typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~2 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 54.9 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 54.9 places AcademySoftwareFoundation/MaterialX in the Solid tier.

04

What is the external contributor pull request merge rate for AcademySoftwareFoundation/MaterialX?

The external pull request merge rate is 24.1%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in AcademySoftwareFoundation/MaterialX?

Yes, AcademySoftwareFoundation/MaterialX currently has 14 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for AcademySoftwareFoundation/MaterialX are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.