#directx11 (9 Repositories)
Ranked open-source repositories tagged with #directx11, scored by pull request acceptance likelihood and maintainer engagement velocity.
46.8%
20.9h
9 repositories tagged #directx11
NIGos/dlss5-bridge
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
OGRECave/ogre
high-performance rendering backend (C++, Python, C#, Java)
julianxhokaxhiu/FFNx
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)
OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
OGSR/OGSR-Engine
OGSR Project - Evolution of X-Ray Engine
skylicht-lab/skylicht-engine
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
Co1Swet/MulNX_CS2
MulNX:立志做 CS2 内容创作核心支柱。 底层操控、实时渲染、并发架构、媒体管线、网络、UI——在一套体系内全部打通,完整开源。 Demo分析、精细录制、运镜导播、画面增强、智能控制、脚本扩展——庞大功能集任你取用。 专做他人认为办不到、划不来、做不完的事,只因相信技术普惠。 完全免费,可审计。UGC 版权丝毫不取,为CS2社区添砖加瓦。 仅限合法合规使用。
Echo-Storm/ls-addon-manager
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
MKXJun/DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x