julianxhokaxhiu/FFNx - Open Source PR Review Scorecard

Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)

C-Rank Grade: A (Welcoming) - 62/100

External PR Merge Rate: 80%

Response Time: -

First Timer Success: 100%

Frequently Asked Questions

Is julianxhokaxhiu/FFNx welcoming to first-time open-source contributors?

julianxhokaxhiu/FFNx has a recorded first-timer success rate of 100.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in julianxhokaxhiu/FFNx respond to incoming external pull requests in approximately 0.0 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 61.8 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 61.8 places julianxhokaxhiu/FFNx in the A tier.

What is the external contributor pull request merge rate for julianxhokaxhiu/FFNx?

The external contributor pull request merge rate for julianxhokaxhiu/FFNx is 80.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in julianxhokaxhiu/FFNx?

julianxhokaxhiu/FFNx currently has 9 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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julianxhokaxhiu/FFNx

523
InactiveA•Welcoming(62/100)Low Sample (<20 PRs)C++

Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)

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AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
7.9/10
Patience Score
8.4/10
Nitpick Rate
20%

Highly welcoming maintainers in julianxhokaxhiu/FFNx. Prompt code reviews with positive guidance for new contributors.

What Contributors Actually Say

Discussions in julianxhokaxhiu/FFNx focus heavily on practical implementation feedback, code formatting standards, and issue reproduction details.

Hidden Friction Signals

Unlinked PRs without issue context and changes that fail automated test suites face the highest review friction.

Unwritten Rules

  • •1) Keep PR scope strictly aligned with the linked issue.
  • •2) Ensure local linters pass before opening a review.
  • •3) Maintain full test coverage for modified logic.

Top PR Submission Do's

  • •Keep PRs small and focused on one change
  • •Run the repository formatter and linter locally
  • •Link the issue and include reproduction context in the PR

Top PR Friction Pitfalls (Don'ts)

  • •Do not mix unrelated refactors with feature work
  • •Do not submit formatting-only noise with feature changes
  • •Do not open context-free PRs
Response Velocity
-
No reviewer activity recorded

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
80.0%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
100.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
4 core
Small core review team
Diagnostic Health HUD
80.0%
Merge Gauge
100.0%
1st-Timer
Community Vibe62/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for julianxhokaxhiu/FFNx
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Active Good First Issues (5)

View on GitHub

Describe the bug No mods active. when chasing the dog for the quest. Car objects do not load and instead load a white pyramid. To Reproduce load save game, enter town, talk to zells mother, train, docks, back to zells mother, back to train, then back to docks. talk to dog. follow it to next field. This field will not have the 2 car models.

📅 Opened Sep 15, 2026💬 4 comments
Quality: 90/100Contribute

When Balamb garden under attack, at game moment 852 game will not display upscaled textures at Bghall2a using Axlrose's WIP backgrounds. Using Mcindus Angelwings works some times, but sometimes results in character textures being displayed on background similar to when hd models where first used and when too many textures used they would bleed into background textures. I assume the reason Mcindus's textures work where axlrose will not is because they are multiple texture files where axlrose's texture is 1 large one. I notice it is when the field contains the wheelchair model this happens. Maybe the 3 models, the save node, and that wheel chair model over load ffnx texture buff or something? Every other gamemoment with the field works, and they all do NOT have that wheelchair model present, but that one gamemoment where that wheelchair is present, It will not work properly. To Reproduce Load included save game using upscaled textures. I also included both mcindus's textures and axlros

📅 Opened Sep 15, 2026💬 5 comments
Quality: 90/100Contribute

I followed the Install Instrcustions for the 2026 steam release. And i thought the german release is supported aswell. But after doing everything in the instrucstion. The game now starts always in english. And i dont see how i can change the language. Ive seen possibilitys for other versions like the 2013 version by just changing the exe file. But the 2026 doesnt have that. At least as far as i can see. it seems no achievement are triggered. (i also tryed to use the german exe just in the 2026 release dictonary. And it worked is german now. But still no achievements.

📅 Opened Jun 17, 2026💬 4 comments
Quality: 80/100Contribute

Summary Currently, the enable_analogue_controls option adds both analog movement in the field, and a free analog battle camera. This should be separated into two options: one for movement, and another for the battle camera. Motivation The two features enabled by the current option, while connected by their use of the analog stick, are otherwise wholly separate in terms of functionality. Barring some sort of technical constraint, there's no real reason to force a user to use one in order to have the other.

📅 Opened Jun 11, 2026💬 2 comments
Quality: 70/100Contribute

Describe the bug When enabling external mesh loading, the lighting of field models gets modified, even when there are no external meshes being loaded. When enabled, it looks like some form of ambient occlusion is being added, regardless of the advanced lighting option. Screenshots external meshes on, advanced lighting on external meshes on, advanced lighting off external meshes off, advanced lighting on external meshes off, advanced lighting off GPU (please complete the following information): Brand Nvidia (RTX 4070 SUPER) Driver Version 610.47

📅 Opened Jun 11, 2026💬 3 comments
Quality: 70/100Contribute
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Contributor Compatibility & Review Speed Analysis for julianxhokaxhiu/FFNx

When evaluating whether to contribute to julianxhokaxhiu/FFNx, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of julianxhokaxhiu/FFNx acknowledge new external contributions in approximately -. Out of all submitted pull requests from non-core authors in the last 180-day window, 80.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to julianxhokaxhiu/FFNx

01

Is julianxhokaxhiu/FFNx welcoming to first-time open-source contributors?

julianxhokaxhiu/FFNx has a recorded first-timer success rate of 100.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~-. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 61.8 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 61.8 places julianxhokaxhiu/FFNx in the Welcoming tier.

04

What is the external contributor pull request merge rate for julianxhokaxhiu/FFNx?

The external pull request merge rate is 80.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in julianxhokaxhiu/FFNx?

Yes, julianxhokaxhiu/FFNx currently has 9 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for julianxhokaxhiu/FFNx are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.