triplea-game/triplea - Open Source PR Review Scorecard

TripleA is a turn based strategy game and board game engine, similar to Axis & Allies or Risk.

C-Rank Grade: A (Welcoming) - 67/100

External PR Merge Rate: 86%

Response Time: -

First Timer Success: 60%

Frequently Asked Questions

Is triplea-game/triplea welcoming to first-time open-source contributors?

triplea-game/triplea has a recorded first-timer success rate of 60.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in triplea-game/triplea respond to incoming external pull requests in approximately 0.0 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 67.4 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 67.4 places triplea-game/triplea in the A tier.

What is the external contributor pull request merge rate for triplea-game/triplea?

The external contributor pull request merge rate for triplea-game/triplea is 86.4%, based on public PR activity from non-core contributors.

Are there Good First Issues available in triplea-game/triplea?

triplea-game/triplea currently has 1 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

triplea-game
triplea-game/tripleaA•Welcoming1.6k
GitHub
Back to Explorer
triplea-game

triplea-game/triplea

1,583
InactiveA•Welcoming(67/100)Java

TripleA is a turn based strategy game and board game engine, similar to Axis & Allies or Risk.

GitHub
Compare••
Jump to:

AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
7.8/10
Patience Score
8.2/10
Nitpick Rate
35%

Collaborative maintainer environment in triplea-game/triplea. Reviews community pull requests with focus on project quality.

Top PR Submission Do's

  • •Ensure code complies with the project coding style
  • •Keep PRs scoped to a single concern
  • •Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit PRs without linking an issue
  • •Do not break existing tests without fixing them
  • •Do not mix unrelated refactors in a single PR
Response Velocity
-
No reviewer activity recorded

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
86.4%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
60.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
20 core
Highly collaborative maintainer core
Diagnostic Health HUD
86.4%
Merge Gauge
60.0%
1st-Timer
Community Vibe53/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for triplea-game/triplea
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/triplea-game/triplea)](https://getmerged.abhishekco.de/triplea-game/triplea?utm_source=github&utm_medium=badge)

Active Good First Issues (2)

View on GitHub

I was playing with a friend in the new version of tripleA (version 2026-08.16.15740) on map-WWII v3 1941. We used low luck for combats but not for AA guns. So it happens that there is no way to avoid low luck on AA guns if you play this way. We had to do it manually and edit the s**t out of all the battles/bombing that involved more than one airplane.

📅 Opened Aug 25, 2026💬 17 comments
Quality: 90/100Contribute

When the Purchase phase/delegate is presented on screen, show the new 'factory' scroller. This would benefit all maps but especially random start maps, it would be great to cycle through all the factory units like isFactory and units that have canProduceUnits or canProduceXUnits in Territories/Sea Zones Sometimes the xml code can have isFactory or canProduceUnits or canProduceXUnits, but only count the unit once. . This map, is the most complicated and has random start with the following; non moving units that can produce units Castle, Urban, BreedingGround, Portal, Sorcerer-Tower moving units Sorcerer, Ancient-Dragon, Dragon, Young-Dragon, Demonship Download it here https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread I can/will help test the map. Other maps that would greatly benefit are; 1888a Steam & Steel - random start Shogun Advanced - random start Greyhawk Wars - moving heroes that are 'Factory' WW2 maps, player is Britain as they have 'Factory'

📅 Opened Jan 14, 2026💬 15 comments
Quality: 45/100Contribute
Looking for more Java beginner tasks?Explore Java GFI

Contributor Community Vibe Feedback

Rate what actually matters after opening a pull request here.

Have you contributed to this repo?

Rate your first-hand PR experience (review speed, maintainer responsiveness, and onboarding ease) to help other contributors.

3 ratings required
Maintainer helpfulness
Review speed
Beginner friendliness

Contributor Compatibility & Review Speed Analysis for triplea-game/triplea

When evaluating whether to contribute to triplea-game/triplea, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of triplea-game/triplea acknowledge new external contributions in approximately -. Out of all submitted pull requests from non-core authors in the last 180-day window, 86.4% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to triplea-game/triplea

01

Is triplea-game/triplea welcoming to first-time open-source contributors?

triplea-game/triplea has a recorded first-timer success rate of 60.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~-. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 67.4 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 67.4 places triplea-game/triplea in the Welcoming tier.

04

What is the external contributor pull request merge rate for triplea-game/triplea?

The external pull request merge rate is 86.4%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in triplea-game/triplea?

Yes, triplea-game/triplea currently has 1 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for triplea-game/triplea are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.