toxicity188/BetterModel - Open Source PR Review Scorecard

Modern Bedrock model engine for Minecraft Java Edition

C-Rank Grade: B (Solid) - 57/100

External PR Merge Rate: 30%

Response Time: -

First Timer Success: 50%

Frequently Asked Questions

Is toxicity188/BetterModel welcoming to first-time open-source contributors?

toxicity188/BetterModel has a recorded first-timer success rate of 50.0%. Repositories ranked B typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in toxicity188/BetterModel respond to incoming external pull requests in approximately 0.0 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 56.6 C-Rank™ score (B Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 56.6 places toxicity188/BetterModel in the B tier.

What is the external contributor pull request merge rate for toxicity188/BetterModel?

The external contributor pull request merge rate for toxicity188/BetterModel is 30.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in toxicity188/BetterModel?

toxicity188/BetterModel currently has 12 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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toxicity188/BetterModel

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Active (30d)B•Solid(57/100)Low Sample (<20 PRs)Kotlin

Modern Bedrock model engine for Minecraft Java Edition

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AI Maintainer Review Guidelines

Review Persona

High-Friction Gatekeeper

Warmth Score
5.0/10
Patience Score
6.0/10
Nitpick Rate
65%

Rigorous architecture standards (100% critical review signals). Ensure PRs strictly follow guidelines before requesting review in toxicity188/BetterModel.

Top PR Submission Do's

  • •Add unit tests with >80% coverage for modified code paths
  • •Run repository linter and code formatters locally before pushing
  • •Link relevant GitHub issue ID in PR description pre-flight checklist

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit unlinked PRs without referencing an existing issue
  • •Do not mix refactoring and feature logic into a single commit
  • •Do not ping maintainers repeatedly within 24 hours of opening
Response Velocity
-
No reviewer activity recorded

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
30.0%
Selective PR acceptance rate

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
50.0%
Accepts new contributor PRs

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
3 core
Small core review team
Diagnostic Health HUD
30.0%
Merge Gauge
50.0%
1st-Timer
Community Vibe27/100

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Active Good First Issues (5)

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Feature Request: MoLang fixed values in animation keyframes It would be useful to have support for generating and storing a random MoLang value when an animation starts, so the value remains fixed for the entire animation. For example: variable.muzzle_rotation = math.random(0, 360) The resulting value could then be used by other keyframes: variable.muzzle_rotation This would be useful for effects such as muzzle flashes, particles, recoil, or other animations where each animation play should have a different random value, while keeping that value consistent throughout the animation. Ideally, the variable assignment would be executed once when the animation starts rather than being re-evaluated on every frame. Disclaimer The following environments are not supported, and feature requests relying on these conditions will not be considered: - Informal / modified launchers (e.g., Feather Client) - Closed-source mods/plugins (Optifine, ItemsAdder, Nexo, etc.) - Hybrid server platforms (e

📅 Opened Sep 11, 2026💬 0 comments
Quality: 50/100Contribute

🐞 Feature Description i want the MegProjectile mecchanic, to launch projectiles with the use of a model 🧪 Example / Mock-up (Optional) [13:17:33 WARN]: [MythicMobs] --| Skill: SculkPearl | File: /home/container/plugins/MythicMobs/packs/SculkExpansion/skills/SculkWeaponSkills.yml [13:17:33 WARN]: [MythicMobs] --| Error Message: MEG Bullets are not usable without ModelEngine [13:17:33 WARN]: [MythicMobs] --| Mechanic Line: projectile{bulletType=ME;model=sculkpearl;bulletViewRadius=128;v=20;oT=SculkPearl<&da>Tick;syo=1.5;g=0.25;d=260;mr=100;onHitBlockSkill=SculkPearl<&da>Hit} 🌍 Environment (Optional but Helpful) Server software & version: paper 1.26.1.2 BetterModel version: 3.4.1 Java version: 25 Disclaimer The following environments are not supported, and feature requests relying on these conditions will not be considered: - Informal / modified launchers (e.g., Feather Client) - Closed-source mods/plugins (Optifine, ItemsAdder, Nexo, etc.) - Hybrid server platforms (e.g., A

📅 Opened Sep 3, 2026💬 0 comments
Quality: 50/100Contribute

🐞 Feature Description I'd like to request a public, non-blocking tracker close-and-drain completion API. Problem A downstream Paper plugin may own a Bukkit entity that is used as the source of an EntityTracker. Before that plugin can safely remove the source entity, it needs to know that BetterModel has completely stopped all tracker-originated work that could still access the source. Currently, Tracker.close(): marks the tracker closed; invokes close handlers; calls the private scheduler shutdown path; calls ScheduledFuture.cancel(true); clears the stored future; despawns the pipeline; and returns. The difficulty is that cancel(true) requests interruption but does not guarantee that an already-running invocation has returned. An updater that began before close() can therefore potentially still be executing source-related code after close() returns. For example, EntityTracker has update paths that can access the source entity through operations such as sourceEntity().location() an

📅 Opened Aug 24, 2026💬 2 comments
Quality: 50/100Contribute

🐞 Feature Description Describe the feature you want to request. Explain what problem this feature solves, why it's needed, and how you expect it to work. This would allow users to easily add emissive textures to models I know the glow tag exists, but that's not really the same as a proper emissive texture map, as it makes the entire bone emissive and can't really be configured much, it's either glowing or not, with no way to control strength or other properties. This feature would allow much better control of emissivity and let users make much better-looking mobs. This should work by allowing a user to make an texture ending with "_e" to function as the emission map for a texture. so for example if you had an "eyes.png" texture, "eyes_e.png" would automatically be used for the emission. The color decides the color ofc, and the alpha value should decide the strength of the emission, the more solid the pixel, the stronger the emission. 🧪 Example / Mock-up (Optional) This seems to

📅 Opened Aug 3, 2026💬 0 comments
Quality: 40/100Contribute

🐞 Feature Description Add a support for changing texture of all bones, which it use (now it need to fully clone model and change texture - it takes up a lot of memory in resourcepack). I think it will works in resource pack with parent model and models, where will change just a texture. 🧪 Example / Mock-up (Optional) For getting an unique id (like group) for changable texture - make name of textures like Changable: first:koenigsegg_agera_r_white // Can change with 'koenigsegg_agera_r_red' first:koenigsegg_agera_r_red // Can change with 'koenigsegg_agera_r_white' unique_texture_what_does_not_change // Static texture As a default changable texture will take a first texture in group Of course it need to make integration in api for TrackerUpdateAction and MythicMobs tracker.update( TrackerUpdateAction.changeDynamicTexture("first", "koegnisegg_agera_r_red"), BonePredicate.TRUE ) 🌍 Environment (Optional but Helpful) Server software & version: Folia 1.21.8 Bette

📅 Opened Jul 8, 2026💬 1 comment
Quality: 40/100Contribute
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Contributor Compatibility & Review Speed Analysis for toxicity188/BetterModel

When evaluating whether to contribute to toxicity188/BetterModel, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of toxicity188/BetterModel acknowledge new external contributions in approximately -. Out of all submitted pull requests from non-core authors in the last 180-day window, 30.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to toxicity188/BetterModel

01

Is toxicity188/BetterModel welcoming to first-time open-source contributors?

toxicity188/BetterModel has a recorded first-timer success rate of 50.0%. Repositories ranked Solid typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~-. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 56.6 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 56.6 places toxicity188/BetterModel in the Solid tier.

04

What is the external contributor pull request merge rate for toxicity188/BetterModel?

The external pull request merge rate is 30.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in toxicity188/BetterModel?

Yes, toxicity188/BetterModel currently has 12 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for toxicity188/BetterModel are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.