#pbr (30 Repositories)
Ranked open-source repositories tagged with #pbr, scored by pull request acceptance likelihood and maintainer engagement velocity.
21.0%
15.6h
30 repositories tagged #pbr
turanszkij/WickedEngine
3D engine with modern graphics
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Bigfoot71/r3d
3D Extension Library for raylib
ixray-team/ixray-1.6-stcop
Stable repository of the modernized X-Ray 1.6 game engine
Devsh-Graphics-Programming/Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
maksimkurb/keen-pbr
keen-pbr is a Policy Based Routing toolkit for Keenetic and OpenWRT routers / Инструменты для выборочной маршрутизации на роутерах Keenetic и OpenWRT
HyperionGameTech/HyperionEngine
A high performance Vulkan/DX12 game engine in C++ & C#
apistol78/traktor
Traktor Game Engine
HexaEngine/HexaEngine
The official repo of the HexaEngine game engine
AlexanderVeselov/RayTracing
Realtime GPU path tracer based on D3D12 and Vulkan
DassaultSystemes-Technology/EnterprisePBRShadingModel
tippesi/Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
pezcode/Cluster
Clustered shading implementation with bgfx
Ubpa/RenderLab
App of RTR, PTR and Editor
jeeliz/jeelizGlassesVTOWidget
JavaScript and WebGL glasses virtual try on widget, featuring real time camera tracking, robust performance in all lighting conditions, high end PBR 3D rendering and easy, fully customizable integration 👓
hotstreams/limitless-engine
OpenGL C++ Graphics Engine
nvpro-samples/vk_gltf_renderer
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
tordanik/OSM2World
converter that creates three-dimensional models of the world from OpenStreetMap data
gan74/Yave
Yet Another Vulkan Engine
Token-Gremlin/natural-disasters
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
ray-cast/ray-mmd
🎨 The project is designed to create a physically-based rendering at mikumikudance.
HK-SHAO/RayTracingPBR
A very simple PBR Path Tracing Renderer.
Illation/ETEngine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
zauonlok/renderer
A shader-based software renderer written from scratch in C89
gltf-rs/gltf
A crate for loading glTF 2.0
njbrown/texturelab
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.