#neural-rendering (15 Repositories)
Ranked open-source repositories tagged with #neural-rendering, scored by pull request acceptance likelihood and maintainer engagement velocity.
33.0%
4.9h
15 repositories tagged #neural-rendering
perseval-BLR/NeuralScreen
DLSS 5 NR on your whole Windows desktop, in real time with Boost, FG, etc. RTX 30/40/50, 12 languages, user presets, recording with audio, one-window mode.
Merserk/dlss5-visual-enhancer
DLSS 5 Neural Video & Image Enhancer with Frame Interpolation
2600th/dlss5-video-player
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
MrNeRF/awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
yyeboah/Awesome-Text-to-3D
A growing curation of Text-to-3D, Diffusion-to-3D works.
Kizzuwatnaa/DLSS5-Autopilot
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
NVlabs/neuralangelo
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
VITA-Group/GNT
[ICLR 2023] "Is Attention All NeRF Needs?" by Mukund Varma T*, Peihao Wang* , Xuxi Chen, Tianlong Chen, Subhashini Venugopalan, Zhangyang Wang
apple/ml-gmpi
[ECCV 2022, Oral Presentation] Official PyTorch implementation of GMPI
microsoft/renderformer
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
apple-aiml-research/ml-gmpi
[ECCV 2022, Oral Presentation] Official PyTorch implementation of GMPI
shg8/3DGS.cpp
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
AlayaLab/AlayaRenderer
Generative World Renderer: an AI-native Renderer for Games and Virtual Worlds.
Anttwo/SuGaR
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering