#graphics-programming (29 Repositories)
Ranked open-source repositories tagged with #graphics-programming, scored by pull request acceptance likelihood and maintainer engagement velocity.
16.7%
19.0h
29 repositories tagged #graphics-programming
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
vulkano-rs/vulkano
Safe and rich Rust wrapper around the Vulkan API
Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
MethanePowered/MethaneKit
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
BrunoLevy/geogram
a programming library with geometric algorithms
jkriege2/JKQtPlotter
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external dependencies
SaschaWillems/HowToVulkan
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
terkelg/awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Wassimulator/CactusViewer
A small single file image viewer written in C/C++.
andrejnau/FlyCube
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
frostbone25/Unity-Baked-Volumetrics
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
tippesi/Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
vuo/vuo
A realtime visual programming language for interactive media.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
zauonlok/renderer
A shader-based software renderer written from scratch in C89
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Veerzeng/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
miloyip/light2d
Light rendering in 2D
kosua20/herebedragons
A basic 3D scene implemented with various engines, frameworks or APIs.
KTStephano/StratusGFX
Realtime 3D rendering engine
cadenji/foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
ssloy/tinykaboom
A brief computer graphics / rendering course
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
alelievr/Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
lume/lume
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">