#gameserver (15 Repositories)
Ranked open-source repositories tagged with #gameserver, scored by pull request acceptance likelihood and maintainer engagement velocity.
23.9%
22.7h
15 repositories tagged #gameserver
OWASP/cornucopia
The source files and tools needed to build the OWASP Cornucopia decks in various languages
cherry-game/cherry
🍒 Cherry — Go game server framework powered by Actor Model. Serial goroutine per actor, NATS/etcd discovery, pluggable connectors (TCP/WS/HTTP), protobuf & object-pooled messaging, time wheel, snowflake. Born for MMO/SLG/RPG, scales to millions.
qq362946/Fantasy
C # Game Framework, but not limited to games. Can be used for non game business development
GameServerManagers/LinuxGSM
The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
callofduty4x/CoD4x_Server
Extended Call of Duty 4 server
Steam-Headless/docker-steam-headless
A Headless Steam Docker image supporting NVIDIA GPU and accessible via Web UI
GameServerManagers/Game-Server-Configs
A repo of game server configuration files used by LinuxGSM
indifferentbroccoli/projectzomboid-server-docker
This is a Dockerized version of the Project Zomboid dedicated server.
leeveel/GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
OpenArkStudio/ARK
ARK is a lightweight, agile, elastic, distributed plugin framework written in C++,make it easier and faster to create your own application service.
provigz/ZoneInternetGamesServer
Bringing back the functionality of the Internet Games, included in Windows 7 and XP/ME.
tltneon/lgsl
LGSL v6.2.1/v7.0.0 for PHP 5.4-8.5+ (Live Game Server List): online status for CS2 (Source Query), Discord, FiveM, Rust, SA:MP, GMOD, Minecraft, Teamspeak and 220+ more games!
ketoo/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
jwpttcg66/NettyGameServer
使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑
ylmbtm/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。