#fsm (20 Repositories)
Ranked open-source repositories tagged with #fsm, scored by pull request acceptance likelihood and maintainer engagement velocity.
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20 repositories tagged #fsm
StoneCypher/jssm
Fast, easy Javascript finite state machines with visualizations; enjoy a one liner FSM instead of pages. MIT; Typescripted; 100% test coverage. Implements the FSL language.
KStateMachine/kstatemachine
A powerful Kotlin Multiplatform state machine library with clean DSL syntax and first-class Kotlin Coroutines support
Enzx/NxGraph
NxGraph is a zero-allocation runtime, high-performance finite state machine (FSM) framework for .NET 8+, designed for scenarios where execution speed, memory efficiency, and runtime safety are critical.
ifandelse/machina.js
ts ex machina - finite state machines in TypeScript
jonasblixt/ufsm
Statechart library and editor
katef/libfsm
DFA regular expression library & friends
igor-krechetov/hsmcpp
C++ based Hierarchical / Finite State Machine library oriented for embedded and RTOS systems.
lucywang000/clj-statecharts
State Machine and StateCharts for Clojure(Script)
Real-Serious-Games/Fluent-State-Machine
Fluent API for creating state machines in C#
mdeloof/statig
Hierarchical state machines for designing event-driven systems
statecharts/statecharts.github.io
There is no state but what we make. Feel free to pitch in.
cryptocode/zigfsm
A finite state machine library for Zig
SaiTingHu/HTFramework
Unity HTFramework, a rapid development framework of client based on Unity.
am-kantox/finitomata
FSM implementation generated from Mermaid/PlantUML textual representation
hekailiang/squirrel
squirrel-foundation is a State Machine library, which provided a lightweight, easy use, type safe and programmable state machine implementation for Java.
stateless4j/stateless4j
Lightweight Java State Machine
looplab/fsm
Finite State Machine for Go
Inspiaaa/UnityHFSM
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
qmuntal/stateless
Go library for creating finite state machines