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#entity-component-system (30 Repositories)

Ranked open-source repositories tagged with #entity-component-system, scored by pull request acceptance likelihood and maintainer engagement velocity.

Topic Avg Merge Rate

35.4%

Avg Review Latency

121.2h

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30 repositories tagged #entity-component-system

A TierC++ 7.3k

turanszkij/WickedEngine

3D engine with modern graphics

81.7%
Merge Rate
22h
First Review
80%
1st-Timers
6
Maintainers
A TierC# 250

Log2n-io/Typhon

A microsecond-latency ACID database engine with a native Entity-Component-System data model, built for real-time systems.

96.3%
Merge Rate
1d
First Review
100%
1st-Timers
1
Maintainers
A TierC++ 869

doriaxengine/doriax

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

50.0%
Merge Rate
-
First Review
100%
1st-Timers
8
Maintainers
B TierC++ 13.2k

skypjack/entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

70.0%
Merge Rate
10h
First Review
100%
1st-Timers
1
Maintainers
B TierRust 892

leudz/shipyard

Entity Component System focused on usability and flexibility.

100.0%
Merge Rate
5h
First Review
100%
1st-Timers
0
Maintainers
B TierC# 470

outfox/fennecs

...the little C# ECS that loves you back! 🦊

75.0%
Merge Rate
14h
First Review
100%
1st-Timers
0
Maintainers
B TierTypeScript 716

pmndrs/koota

🌎 Performant real-time state management for React and TypeScript

66.7%
Merge Rate
-
First Review
100%
1st-Timers
0
Maintainers
B TierC++ 134

richardbiely/gaia-ecs

A simple and powerful entity component system (ECS) written in C++17

100.0%
Merge Rate
1d
First Review
0%
1st-Timers
1
Maintainers
B TierC++ 791

xissburg/edyn

Edyn is a real-time physics engine organized as an ECS.

100.0%
Merge Rate
2d
First Review
0%
1st-Timers
0
Maintainers
B TierRust 340

Indra-db/Flecs-Rust

Rust API for Flecs: A Fast and Flexible Entity Component System (ECS)

100.0%
Merge Rate
16d
First Review
100%
1st-Timers
1
Maintainers
B TierLua 224

BlackMATov/evolved.lua

Evolved ECS (Entity-Component-System) for Lua

0.0%
Merge Rate
-
First Review
0%
1st-Timers
1
Maintainers
B TierC# 1.8k

genaray/Arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

100.0%
Merge Rate
19d
First Review
0%
1st-Timers
1
Maintainers
B TierHAHaskell 425 2 GFIs

jonascarpay/apecs

a fast, extensible, type driven Haskell ECS framework for games

62.5%
Merge Rate
-
First Review
50%
1st-Timers
0
Maintainers
B TierC 8.7k

SanderMertens/flecs

A fast entity component system (ECS) for C & C++

40.0%
Merge Rate
2d
First Review
100%
1st-Timers
1
Maintainers
B TierSwift 146

fireblade-engine/ecs

A lightweight, fast Entity-Component System (ECS) implementation in Swift

20.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
B TierC++ 3.9k

nem0/LumixEngine

3D C++ Game Engine - yet another open source game engine

0.0%
Merge Rate
-
First Review
0%
1st-Timers
1
Maintainers
D TierC# 187

itsBuggingMe/Frent

A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.

0.0%
Merge Rate
2d
First Review
0%
1st-Timers
2
Maintainers
D TierC# 153

andreakarasho/TinyEcs

A tiny bevy-like archetype-style ECS library for dotnet

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 317

indianakernick/EnTT-Pacman

An example of how to use the ECS part of the EnTT framework

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierGo 325

m110/airplanes

A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC 347

clibequilibrium/EquilibriumEngine

Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierSwift 486

InvadingOctopus/octopuskit

2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierKotlin 270

Quillraven/Fleks

Fast, lightweight, multi-platform entity component system in Kotlin

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierGDGDScript 613

csprance/gecs

Godot Entity Component System - GECS

0.0%
Merge Rate
106d
First Review
0%
1st-Timers
0
Maintainers
D TierGo 302

mlange-42/ark

Ark -- Archetype-based Entity Component System (ECS) for Go.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierElixir 270

ecsx-framework/ECSx

An Entity-Component-System framework for Elixir

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC# 343

DCFApixels/DragonECS

Pure C# Entity Component System framework

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierLua 788

bakpakin/tiny-ecs

ECS for Lua

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierODOdin 112

odin-engine/ode_ecs

High performance ECS in Odin

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierGo 1.8k

EngoEngine/engo

Engo is an open-source 2D game engine written in Go.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers