#directx (27 Repositories)
Ranked open-source repositories tagged with #directx, scored by pull request acceptance likelihood and maintainer engagement velocity.
49.3%
38.8h
27 repositories tagged #directx
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
microsoft/DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
CrossGL/crosstl
Universal Programming Language & Translator
storycraft/asdf-overlay
High performance game overlay library for Windows
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
microsoft/DxCapsViewer
DirectX Capabilities Viewer utility (dxcapsviewer.exe)
OGRECave/ogre
high-performance rendering backend (C++, Python, C#, Java)
microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
LukasBanana/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
wieslawsoltes/ProGPU
Cross-platform GPU rendering, composition, vector, text, compute, and DirectX/LibreWPF/WinUI/Avalonia interop on WebGPU and Silk.NET.
qian-o/Zenith.NET
Zenith.NET is a modern rendering hardware interface for .NET with one consistent C# API for graphics and compute across DirectX 12, Metal 4, and Vulkan 1.4.
microsoft/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
doriaxengine/doriax
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
tixl3d/tixl
TiXL is an open source software to create realtime motion graphics.
danielkrupinski/GOESP
Cross-platform streamproof ESP hack for Counter-Strike: Global Offensive, written in modern C++. Rendering and GUI powered by Dear ImGui + FreeType.
microsoft/DirectXTex
DirectXTex texture processing library
discosultan/dx12-game-programming
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
STREGAsGate/GateEngine
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
smourier/DirectN
Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
smourier/DirectNAot
DirectN AOT compatible version. Only for .NET Core 9 and beyond. Interop Code for : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
BrutPitt/imGuIZMO.quat
ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
Gargaj/Bonzomatic
Live shader coding tool and Shader Showdown workhorse