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#directx (30 Repositories)

Ranked open-source repositories tagged with #directx, scored by pull request acceptance likelihood and maintainer engagement velocity.

Topic Avg Merge Rate

63.8%

Avg Review Latency

58.0h

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30 repositories tagged #directx

A TierC# 1.3k

ProwlEngine/Prowl

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor

69.7%
Merge Rate
-
First Review
80%
1st-Timers
14
Maintainers
A TierC++ 4.7k

OGRECave/ogre

high-performance rendering backend (C++, Python, C#, Java)

84.0%
Merge Rate
3d
First Review
60%
1st-Timers
11
Maintainers
A TierC++ 17.6k

bkaradzic/bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

83.5%
Merge Rate
-
First Review
100%
1st-Timers
8
Maintainers
A TierC++ 228

Try/Tempest

API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.

65.2%
Merge Rate
-
First Review
67%
1st-Timers
5
Maintainers
A TierC++ 1.8k

microsoft/DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

80.0%
Merge Rate
9d
First Review
75%
1st-Timers
4
Maintainers
A TierC++ 2.6k

LukasBanana/LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

69.2%
Merge Rate
-
First Review
75%
1st-Timers
4
Maintainers
A TierRust 180

storycraft/asdf-overlay

High performance game overlay library for Windows

90.7%
Merge Rate
15d
First Review
100%
1st-Timers
2
Maintainers
A TierPython 1.1k

CrossGL/crosstl

Universal Programming Language & Translator

96.8%
Merge Rate
2d
First Review
100%
1st-Timers
0
Maintainers
A TierC++ 1.1k

LuisaGroup/LuisaCompute

High-Performance Rendering Framework on Stream Architectures

73.5%
Merge Rate
13h
First Review
71%
1st-Timers
2
Maintainers
A TierC++ 2.9k

microsoft/DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

100.0%
Merge Rate
5d
First Review
100%
1st-Timers
3
Maintainers
A TierC++ 169

microsoft/DxCapsViewer

DirectX Capabilities Viewer utility (dxcapsviewer.exe)

100.0%
Merge Rate
20h
First Review
100%
1st-Timers
1
Maintainers
A TierC++ 869

doriaxengine/doriax

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

50.0%
Merge Rate
-
First Review
100%
1st-Timers
8
Maintainers
B TierC++ 275

geissomatik/geiss

The Geiss screensaver and Winamp music visualization plug-in

100.0%
Merge Rate
-
First Review
100%
1st-Timers
0
Maintainers
B TierC++ 904

microsoft/DirectStorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

66.7%
Merge Rate
3h
First Review
100%
1st-Timers
2
Maintainers
B TierC# 3.2k

Sergio0694/ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

60.0%
Merge Rate
5h
First Review
50%
1st-Timers
1
Maintainers
B TierRust 118

Bloom-Engine/engine

Native TypeScript game engine — compiles to Metal, DirectX 12, Vulkan, and OpenGL

84.3%
Merge Rate
3d
First Review
100%
1st-Timers
0
Maintainers
B TierC++ 11.2k

baldurk/renderdoc

RenderDoc is a stand-alone graphics debugging tool.

44.4%
Merge Rate
5h
First Review
0%
1st-Timers
6
Maintainers
B TierC++ 3.6k 2 GFIs

OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

18.2%
Merge Rate
-
First Review
0%
1st-Timers
7
Maintainers
B TierC# 183

qian-o/Zenith.NET

Zenith.NET is a modern rendering hardware interface for .NET with one consistent C# API for graphics and compute across DirectX 12, Metal 4, and Vulkan 1.4.

66.7%
Merge Rate
3d
First Review
100%
1st-Timers
1
Maintainers
B TierC++ 133

sawickiap/D3d12info

A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12

75.0%
Merge Rate
5d
First Review
100%
1st-Timers
1
Maintainers
B TierC# 5.1k

tixl3d/tixl

TiXL is an open source software to create realtime motion graphics.

36.4%
Merge Rate
1d
First Review
0%
1st-Timers
5
Maintainers
B TierC++ 1.8k

microsoft/DirectXTK12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

88.0%
Merge Rate
4d
First Review
100%
1st-Timers
1
Maintainers
B TierC# 188

wieslawsoltes/ProGPU

Cross-platform GPU rendering, composition, vector, text, compute, and DirectX/LibreWPF/WinUI/Avalonia interop on WebGPU and Silk.NET.

70.6%
Merge Rate
-
First Review
100%
1st-Timers
0
Maintainers
B TierC# 115

smourier/DirectNAot

DirectN AOT compatible version. Only for .NET Core 9 and beyond. Interop Code for : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.

100.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
B TierC++ 860

microsoft/DirectXMesh

DirectXMesh geometry processing library

100.0%
Merge Rate
19d
First Review
100%
1st-Timers
0
Maintainers
B TierC++ 2.2k

microsoft/DirectXTex

DirectXTex texture processing library

40.0%
Merge Rate
20h
First Review
0%
1st-Timers
2
Maintainers
C TierJavaScript 109

vgrichina/wine-assembly

Run real Windows 98 apps and games in your browser. An x86 emulator and Win32 layer written directly in WebAssembly Text, no OS image, no source ports.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
1
Maintainers
D TierTypeScript 151

jenissimo/bottleship

Run classic Windows games in your browser. A high-level-emulation engine that boots real x86 Windows executables and reimplements Win32, COM and DirectDraw/Direct3D on WebGPU, WebAudio and OPFS

0.0%
Merge Rate
-
First Review
0%
1st-Timers
1
Maintainers
D TierJavaScript 115

vgrichina/berrry-wine

Run real Windows 98 apps and games in your browser. An x86 emulator and Win32 layer written directly in WebAssembly Text, no OS image, no source ports.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
D TierC++ 494

GPUOpen-Tools/GPU-Reshape

GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.

0.0%
Merge Rate
-
First Review
0%
1st-Timers
0
Maintainers
Best Directx Open Source Repositories & C-Rank™ | GetMerged