rolecraft-sh/rolecraft - Open Source PR Review Scorecard

The package manager for AI agents — install, test, publish, and manage skills & MCP servers across 86+ agents. Zero-dependency CLI.

C-Rank Grade: A (Welcoming) - 68/100

External PR Merge Rate: 83%

Response Time: 2d

First Timer Success: 100%

Frequently Asked Questions

Is rolecraft-sh/rolecraft welcoming to first-time open-source contributors?

rolecraft-sh/rolecraft has a recorded first-timer success rate of 100.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in rolecraft-sh/rolecraft respond to incoming external pull requests in approximately 48.8 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 68.1 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 68.1 places rolecraft-sh/rolecraft in the A tier.

What is the external contributor pull request merge rate for rolecraft-sh/rolecraft?

The external contributor pull request merge rate for rolecraft-sh/rolecraft is 82.6%, based on public PR activity from non-core contributors.

Are there Good First Issues available in rolecraft-sh/rolecraft?

rolecraft-sh/rolecraft currently has 9 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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rolecraft-sh/rolecraft

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AWelcoming(68/100)JavaScript

The package manager for AI agents — install, test, publish, and manage skills & MCP servers across 86+ agents. Zero-dependency CLI.

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AI Maintainer Review Guidelines

Review Persona

Welcoming Community Builder

Warmth Score
9.2/10
Patience Score
9.0/10
Nitpick Rate
25%

Highly welcoming maintainers in rolecraft-sh/rolecraft. Prompt code reviews with positive guidance for new contributors.

Top PR Submission Do's

  • Ensure code complies with the project coding style
  • Keep PRs scoped to a single concern
  • Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • Do not submit PRs without linking an issue
  • Do not break existing tests without fixing them
  • Do not mix unrelated refactors in a single PR
Response Velocity
2 days+
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
82.6%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
100.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
7 core
Highly collaborative maintainer core
Diagnostic Health HUD
82.6%
Merge Gauge
100.0%
1st-Timer
Community Vibe63/100

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Active Good First Issues (5)

View on GitHub

Part 3 of 4 — single-source-of-truth registry refactor Evidence: #251. Parts so far: #253 (completions), #254 (registry merge). This issue fixes the dead doc-generation pipeline. Problem scripts/generate-readme.js was introduced in #188 with a token system ({{AGENT_COUNT}}, {{VERIFIED_COUNT}}, {{PACKAGE_SIZE}}, ...). But the same PR committed the files with tokens already resolved to literals. Today: grep -r '{{' README.md docs/comparison.md benchmark/RESULTS.md → 0 matches The generator reads each file as its own template, finds no tokens, and writes the file back unchanged — a no-op The "sync" tests in src/agents/manifest.test.js (README.md matches generated content from manifest tokens) therefore compare a file against a token-replacement of itself and can never fail Net effect: when the agent count changed 86 → 87 in #251, ~11 documentation files had to be hand-edited, which is exactly what #188 was built to prevent. Suggested approach Re-introduce {{AGENT_COUNT}}, {{VER

📅 Opened Aug 24, 2026💬 0 comments
Quality: 90/100Contribute

Part 2 of 4 — single-source-of-truth registry refactor Evidence for the cost of the current split: #251 (adding one agent touched 18 files). Part 1: #253 (completions). This issue merges the two data sources. Problem Today an agent's data lives in two files that must be kept consistent by hand: File Holds Keyed by src/agents.js (AGENTS_DATA) flag, name, skill dir resolver, label array entry src/agents/manifest.js (MANIFEST_DATA) support level, MCP format/path, instruction format, docUrl, lastVerified, notes, aliasFor agent name manifest.js already imports and iterates AGENTS_DATA, so nothing conceptually separates them — it is purely a historical split. Consequences: Adding/verifying an agent means editing both files with matching keys; a typo in the name key silently falls back to EXPERIMENTAL defaults (there is no cross-validation) MCP_SUPPORTED is a third place listing flags, duplicating what MANIFEST_DATA[*].mcpSupport.supported already expresses The manifest fallb

📅 Opened Aug 24, 2026💬 0 comments
Quality: 90/100Contribute

Part 1 of 4 — single-source-of-truth registry refactor Adding oh-my-pi (omp) support in #251 required touching 18 files for what is conceptually one data row. This issue is the first, lowest-risk step of eliminating that duplication. Companion issues cover the registry merge, the token pipeline, and doc count literals (links added as they are filed). Problem src/commands/completions.js hardcodes every agent flag in three places: SCOPE_FLAGS array (~87 entries) used by the bash completion The zsh script template: one '--flag[Also install to <dir>]' \\ line per agent The fish script template: one complete ... -l flag -d 'Install to <dir>' line per agent Every new agent requires editing all of these by hand. In #251 we added omp and had to touch zsh + fish blocks manually; bash got the flag automatically via SCOPE_FLAGS (also manual). Meanwhile bin/rolecraft.js already derives flags dynamically: agents.map((a) => `--${a.flag}`) // help text so the CLI itself does NOT need edits when a

📅 Opened Aug 24, 2026💬 0 comments
Quality: 100/100Contribute

Problem rolecraft remove <skill> only deletes the skill from ~/.agents/skills/ and ./.agents/skills/, regardless of which agent directories the skill was actually installed to. When a skill is installed with a per-agent flag (--claude, --pi, --omp, --cursor, ...), the lockfile entry is removed but the files stay on disk in that agent's skills directory. Steps to reproduce # 1. Install a skill targeting omp rolecraft install ./my-skill --omp ls ~/.omp/agent/skills/my-skill # exists ✓ # 2. Remove it rolecraft remove my-skill # reports success # 3. Files are still there ls ~/.omp/agent/skills/my-skill # still exists ✗ Same happens with any non-default target: --pi (~/.pi/agent/skills/), --claude (~/.claude/skills/), --tabnine (~/.tabnine/agent/skills/), etc. Expected behavior After remove, every directory recorded for the skill in the lockfile should be cleaned up. The lockfile already stores the target flags per skill: { "my-skill": { "agents": ["omp"], ...

📅 Opened Aug 24, 2026💬 1 comment
Quality: 90/100Contribute

Summary The public completionApi from src/api/completions.js has zero test coverage. The existing test file src/commands/completions.test.js only exercises the CLI wrapper (completionsCommand), which keeps its own duplicate copy of the shell scripts. Since src/api/completions.js and src/commands/completions.js each maintain separate bash/zsh/fish templates, they can silently drift apart — the API is exported publicly via src/index.js:50 (completionApi as completions) but nothing verifies its output. Location src/api/completions.js — completionApi (line 266), bashScript (136), zshScript (186), fishScript (239) src/index.js:50 — public export: export { completionApi as completions } src/commands/completions.js — duplicate script templates used by the CLI wrapper Expected behavior completionApi(bash | zsh | fish) returns a script for each supported shell (mirroring the assertions in src/commands/completions.test.js) completionApi(tcsh) rejects with Unknown shell (matching the C

📅 Opened Aug 19, 2026💬 2 comments
Quality: 90/100Contribute
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Contributor Compatibility & Review Speed Analysis for rolecraft-sh/rolecraft

When evaluating whether to contribute to rolecraft-sh/rolecraft, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of rolecraft-sh/rolecraft acknowledge new external contributions in approximately 2 days+. Out of all submitted pull requests from non-core authors in the last 180-day window, 82.6% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to rolecraft-sh/rolecraft

01

Is rolecraft-sh/rolecraft welcoming to first-time open-source contributors?

rolecraft-sh/rolecraft has a recorded first-timer success rate of 100.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~2 days+. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 68.1 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 68.1 places rolecraft-sh/rolecraft in the Welcoming tier.

04

What is the external contributor pull request merge rate for rolecraft-sh/rolecraft?

The external pull request merge rate is 82.6%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in rolecraft-sh/rolecraft?

Yes, rolecraft-sh/rolecraft currently has 9 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for rolecraft-sh/rolecraft are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.