Top Welcoming Open-Source Haxe Repositories
Top welcoming Haxe repositories. Scored by real 90-day external PR merge rates, maintainer review turnaround speed, and first-time contributor success.
Ranked Haxe Repositories
Showing top 50 of 54 ranked repositories
| Rank | Repository | Tier | Score | Merge Rate | Good First Issues |
|---|---|---|---|---|---|
| #1 | Atomic modding framework for Haxe | A•Welcoming | 69.2 | 80.6% | 1 |
| #2 | HaxeFoundation/haxe6,917 Haxe - The Cross-Platform Toolkit | A•Welcoming | 64.8 | 68.4% | - |
| #3 | awesome fnf engine :D | A•Welcoming | 59.3 | 39.1% | - |
| #4 | FunkinCrew/Funkin3,786 A rhythm game made with HaxeFlixel | A•Welcoming | 58.4 | 61.2% | - |
| #5 | B•Solid | 54.5 | 45.8% | - | |
| #6 | B•Solid | 52.2 | 74.3% | - | |
| #7 | Haxe Binary serialization and network synchronization library | B•Solid | 50.7 | 100.0% | - |
| #8 | HaxeFlixel/flixel2,213 Free, cross-platform 2D game engine powered by Haxe and OpenFL | B•Solid | 50.0 | 50.0% | - |
| #9 | Synchronized video viewing with chat and other features (one-channel web service) | B•Solid | 49.2 | 100.0% | - |
| #10 | The official Haxe manual | B•Solid | 49.2 | 100.0% | - |
| #11 | Open-source scripting language for writing interactive fictions | B•Solid | 48.5 | 100.0% | - |
| #12 | deepnight/ldtk4,313 Modern, lightweight and efficient 2D level editor | B•Solid | 47.9 | 66.7% | - |
| #13 | A structured database with a local web service to edit it | B•Solid | 47.1 | 100.0% | - |
| #14 | Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects | B•Solid | 46.9 | 100.0% | - |
| #15 | HeapsIO/hide661 Heaps IDE | B•Solid | 45.7 | 100.0% | - |
| #16 | HeapsIO/heaps3,506 Heaps : Haxe Game Framework | B•Solid | 43.9 | 40.0% | - |
| #17 | B•Solid | 43.6 | 66.7% | - | |
| #18 | Haxe Support for Visual Studio Code | B•Solid | 43.5 | 0.0% | - |
| #19 | Collection of demos for HaxeFlixel | C•Moderate | 38.0 | 100.0% | - |
| #20 | openfl/openfl2,163 An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs. | D•Risky | 29.9 | 0.0% | - |
| #21 | A node-based graphical synthesizer | D•Risky | 29.9 | 0.0% | - |
| #22 | The core library of the HaxeUI framework | D•Risky | 24.3 | 0.0% | - |
| #23 | Friday Night Funkin' Mod that utilizes Online Features | D•Risky | 17.5 | 0.0% | - |
| #24 | This prototype was first developed to serve as a demo for a “Game feel” talk in 2019 at the ENJMIN school. It was updated and modernized in 2024. | D•Risky | 15.5 | 0.0% | - |
| #25 | GUI library for HaxeFlixel | D•Risky | 14.5 | 0.0% | - |
| #26 | An optimized port of Marble Blast Gold, Platinum, Ultra and PlatinumQuest with 99% identical physics and cross platform multiplayer, runs on Windows, Mac, Linux, Web, iOS and Android! Written in Haxe! | D•Risky | 13.0 | 0.0% | - |
| #27 | Resources for game development on haxe | D•Risky | 8.2 | 0.0% | - |
| #28 | saharan/works1,490 The code of several works on oimo.io/works | D•Risky | 8.0 | 0.0% | - |
| #29 | Cross-platform desktop, mobile, and WebGL game engine, based on FlashPunk | D•Risky | 8.0 | 0.0% | - |
| #30 | Unreal.hx: Haxe Integration for Unreal | D•Risky | 8.0 | 0.0% | - |
| #31 | Pico GPU is a 300KB memory GPU intended to learn, experiment and have fun with shaders and sound synthesis. | D•Risky | 8.0 | 0.0% | - |
| #32 | A simple free market simulator engine. Based on "Emergent Economies for Role Playing Games" by Doran and Parberry. | D•Risky | 8.0 | 0.0% | - |
| #33 | :triangular_ruler: Geometrize is a Haxe port of primitive that geometrizes images into geometric primitives | D•Risky | 8.0 | 0.0% | - |
| #34 | polygonal/ds348 A Haxe library containing data structures for games. | D•Risky | 8.0 | 0.0% | - |
| #35 | UI engine for Haxe OpenFL designed to give as much freedom as possible in customizing UI | D•Risky | 8.0 | 0.0% | - |
| #36 | The general personal libs I use in my Haxe projects. | D•Risky | 8.0 | 0.0% | - |
| #37 | Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe | D•Risky | 8.0 | 0.0% | - |
| #38 | Haxe/Lua externs for Defold game engine | D•Risky | 8.0 | 0.0% | - |
| #39 | Adobe Flash SWF to video converter | D•Risky | 8.0 | 0.0% | - |
| #40 | Simple rune generator | D•Risky | 8.0 | 0.0% | - |
| #41 | React JS applications development using the Haxe language | D•Risky | 8.0 | 0.0% | - |
| #42 | Templates for Cloudflare Workers | D•Risky | 8.0 | 0.0% | - |
| #43 | go2hx/go2hx153 Import Go libraries in your Haxe projects Go -> Haxe source-to-source compiler | D•Risky | 8.0 | 0.0% | - |
| #44 | AxGord/Pony101 Haxe open-cross-library | D•Risky | 8.0 | 0.0% | - |
| #45 | D•Risky | 7.5 | 0.0% | - | |
| #46 | The source code of the Medieval Fantasy City Generator | D•Risky | 7.5 | 0.0% | - |
| #47 | Rapidly cook up games for HTML5, Flash, Android, and iOS. | D•Risky | 7.5 | 0.0% | - |
| #48 | Base structure for my games, using Heaps framework and Haxe language. | D•Risky | 7.5 | 0.0% | - |
| #49 | waud/waud637 Web Audio Library | D•Risky | 7.5 | 0.0% | - |
| #50 | The Community Edition of Ogmo Editor 3 | D•Risky | 7.5 | 0.0% | - |
How to Get Your Haxe PR Merged
Get this week's top welcoming repos + fresh Good First Issues for Haxe
Free weekly email, scoped to Haxe. No account needed - confirm once and unsubscribe anytime.
Frequently Asked Questions: Haxe Open Source
What is the most welcoming Haxe open-source repository?
The highest-ranked Haxe repository on GetMerged is currently FunkinCrew/polymod, with a C-Rank score of 69.2/100 and a 80.6% PR merge rate.
How can I find good first issues in Haxe?
You can browse verified beginner-friendly issues in Haxe by visiting our curated Good First Issues directory at getmerged.abhishekco.de/good-first-issue/haxe.
What makes a Haxe repository ‘Super Welcoming’ on GetMerged?
A ‘Super Welcoming’ (S-Tier) Haxe repository demonstrates an external PR merge rate above 80%, a median first response time within 24 to 48 hours, active review feedback, and clear onboarding documentation.