kingston-csj/jforgame - Open Source PR Review Scorecard

jforgame是一个一站式游戏服务器开发框架。包含游戏服务器开发所需要的各种组件,比如socket服务端与客户端,高性能线程模型,自定义二进制消息编解码,自定义orm工具,异步持久化方案,游戏热更新,配置表自动化仓库,游戏通用工具等等,同时提供大量业务案例以供学习。亦可用于其他socket应用,例如及时聊天等。

C-Rank Grade: B (Solid) - 45/100

External PR Merge Rate: 50%

Response Time: -

First Timer Success: -

Frequently Asked Questions

Is kingston-csj/jforgame welcoming to first-time open-source contributors?

kingston-csj/jforgame has a recorded first-timer success rate of 0.0%. Repositories ranked B typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in kingston-csj/jforgame respond to incoming external pull requests in approximately 0.0 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 45.5 C-Rank™ score (B Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 45.5 places kingston-csj/jforgame in the B tier.

What is the external contributor pull request merge rate for kingston-csj/jforgame?

The external contributor pull request merge rate for kingston-csj/jforgame is 50.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in kingston-csj/jforgame?

kingston-csj/jforgame currently has 2 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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kingston-csj/jforgameB•Solid1.1k
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kingston-csj/jforgame

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Active (30d)B•Solid(45/100)Low Sample (<20 PRs)Java

jforgame是一个一站式游戏服务器开发框架。包含游戏服务器开发所需要的各种组件,比如socket服务端与客户端,高性能线程模型,自定义二进制消息编解码,自定义orm工具,异步持久化方案,游戏热更新,配置表自动化仓库,游戏通用工具等等,同时提供大量业务案例以供学习。亦可用于其他socket应用,例如及时聊天等。

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AI Maintainer Review Guidelines

Review Persona

Active Open-Source Maintainer

Warmth Score
7.8/10
Patience Score
8.2/10
Nitpick Rate
20%

Active Java repository in kingston-csj/jforgame with ongoing community development and issue triage.

Top PR Submission Do's

  • •Ensure code complies with Java style conventions
  • •Keep PRs scoped and well-documented

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit unlinked PRs without context
  • •Do not break existing automated test suites
Response Velocity
-
No reviewer activity recorded

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
50.0%
Moderate PR acceptance rate

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
0.0%
No first-timer merges recorded in window

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
CRITICAL BUS FACTOR
Single maintainer
No active GitHub maintainers found (may review internally on Gerrit or internal tools)
Diagnostic Health HUD
50.0%
Merge Gauge
0.0%
1st-Timer
Community Vibe20/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for kingston-csj/jforgame
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/kingston-csj/jforgame)](https://getmerged.abhishekco.de/kingston-csj/jforgame?utm_source=github&utm_medium=badge)

Active Good First Issues (2)

View on GitHub

hello, 请问有没有交流群?

📅 Opened Sep 23, 2026💬 1 comment
Quality: 75/100Contribute

websocket如何使用ssl,我看代码是有的,但注释掉了。

📅 Opened Sep 17, 2026💬 2 comments
Quality: 75/100Contribute
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Contributor Community Vibe Feedback

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Rate your first-hand PR experience (review speed, maintainer responsiveness, and onboarding ease) to help other contributors.

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Maintainer helpfulness
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Contributor Compatibility & Review Speed Analysis for kingston-csj/jforgame

When evaluating whether to contribute to kingston-csj/jforgame, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of kingston-csj/jforgame acknowledge new external contributions in approximately -. Out of all submitted pull requests from non-core authors in the last 180-day window, 50.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to kingston-csj/jforgame

01

Is kingston-csj/jforgame welcoming to first-time open-source contributors?

kingston-csj/jforgame has a recorded first-timer success rate of 0.0%. Repositories ranked Solid typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~-. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 45.5 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 45.5 places kingston-csj/jforgame in the Solid tier.

04

What is the external contributor pull request merge rate for kingston-csj/jforgame?

The external pull request merge rate is 50.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in kingston-csj/jforgame?

Yes, kingston-csj/jforgame currently has 2 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for kingston-csj/jforgame are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.