kairusds/Hachimi-Edge - Open Source PR Review Scorecard

はちみーをなめると〜 Game enhancement and translation mod for Honse Game. Cutting edge.

C-Rank Grade: S (Elite) - 76/100

External PR Merge Rate: 82%

Response Time: 7h

First Timer Success: 57%

Frequently Asked Questions

Is kairusds/Hachimi-Edge welcoming to first-time open-source contributors?

kairusds/Hachimi-Edge has a recorded first-timer success rate of 57.1%. Repositories ranked S typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in kairusds/Hachimi-Edge respond to incoming external pull requests in approximately 7.0 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 75.7 C-Rank™ score (S Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 75.7 places kairusds/Hachimi-Edge in the S tier.

What is the external contributor pull request merge rate for kairusds/Hachimi-Edge?

The external contributor pull request merge rate for kairusds/Hachimi-Edge is 81.8%, based on public PR activity from non-core contributors.

Are there Good First Issues available in kairusds/Hachimi-Edge?

kairusds/Hachimi-Edge currently has 1 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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kairusds/Hachimi-Edge

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Active (30d)S•Elite(76/100)Rust

はちみーをなめると〜 Game enhancement and translation mod for Honse Game. Cutting edge.

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AI Maintainer Review Guidelines

Review Persona

Strict Architecture Gatekeeper

Warmth Score
7.4/10
Patience Score
8.0/10
Nitpick Rate
35%

Strict review standards in kairusds/Hachimi-Edge. Ensure PR scope matches issue requirements closely before requesting review.

What Contributors Actually Say

Discussions in kairusds/Hachimi-Edge focus heavily on practical implementation feedback, code formatting standards, and issue reproduction details.

Hidden Friction Signals

Unlinked PRs without issue context and changes that fail automated test suites face the highest review friction.

Unwritten Rules

  • •1) Keep PR scope strictly aligned with the linked issue.
  • •2) Ensure local linters pass before opening a review.
  • •3) Maintain full test coverage for modified logic.

Top PR Submission Do's

  • •Add or update tests for changed behavior before requesting review
  • •Keep PRs small and focused on one change
  • •Link the issue and include reproduction context in the PR

Top PR Friction Pitfalls (Don'ts)

  • •Do not leave requested test coverage unresolved
  • •Do not mix unrelated refactors with feature work
  • •Do not open context-free PRs
Response Velocity
7 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
81.8%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
57.1%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
7 core
Highly collaborative maintainer core
Diagnostic Health HUD
81.8%
Merge Gauge
57.1%
1st-Timer
Community Vibe75/100

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GetMerged C-Rank badge for kairusds/Hachimi-Edge
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Active Good First Issues (3)

View on GitHub

Plugin version: 0.27.0 Game version (as shown in Komoe launcher): 1.0.1.0 OS: Windows 11 24H2 Issues: 1. Komoe or TW server is not listed under the installer's game version selection. Selecting DMM works (the game provides a UnityPlayer.dll under KOMOE Game\komoemumamusume\komoemumamusume Game) but the generated umamusume.exe.local folder must be manually renamed to komoeumamusume.exe.local 2. Logging into a new Komoe account fails with "incorrect username or password" if the plugin is loaded. The game can switch between previously logged-in accounts normally, however 3. "Open config editor" from the plugin menu crashes the game Others: If a config option is modified via the in-game menu and then "Reload config", changes to config.json (and the option) are reverted. This includes toggling vsync, rebinding "menu_open_key" in "Open first time setup", etc. Manually editing config.json works as usual The plugin's in-game browser does not work, even when "ingame_webview" is set to true. It

📅 Opened Aug 5, 2026💬 10 comments
Quality: 90/100Contribute

Like custom font using extra_asset_bundle in config to replace utx_obj_title_logo_umamusume or other texture2d in resource.asset

📅 Opened Jun 8, 2026💬 0 comments
Quality: 15/100Contribute

a request from Ame in the discord, that I thought might be useful for accessibility / other purposes currently the font face used in-game is tightly controlled by the translation repo (specifically its config.json file), which itself is tightly controlled by the update checker's blake3 hashing. If one edits their localized_data/config.json to point to a different font & font name, the update checker will detect changes & replace said file with the default, preventing users who need/want custom fonts from updating their TL repo without going back to manually re-apply their changes. this is problematic given the frequency of TL repo updates. a workaround exists by creating an excludes.txt file in Hachimi's main data directory, but this prevents localized data's config.json from being updated entirely, which still isn't perfect one possible solution would be to allow the TL repo to provide a "sane default" font & add a separate entry in the main config to override the font, if enabled (wi

📅 Opened Apr 6, 2026💬 0 comments
Quality: 30/100Contribute
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Contributor Compatibility & Review Speed Analysis for kairusds/Hachimi-Edge

When evaluating whether to contribute to kairusds/Hachimi-Edge, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of kairusds/Hachimi-Edge acknowledge new external contributions in approximately 7 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 81.8% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to kairusds/Hachimi-Edge

01

Is kairusds/Hachimi-Edge welcoming to first-time open-source contributors?

kairusds/Hachimi-Edge has a recorded first-timer success rate of 57.1%. Repositories ranked Elite typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~7 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 75.7 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 75.7 places kairusds/Hachimi-Edge in the Elite tier.

04

What is the external contributor pull request merge rate for kairusds/Hachimi-Edge?

The external pull request merge rate is 81.8%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in kairusds/Hachimi-Edge?

Yes, kairusds/Hachimi-Edge currently has 1 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for kairusds/Hachimi-Edge are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.