jonathanpeppers/dotnes - Open Source PR Review Scorecard

.NET for the NES game console

C-Rank Grade: A (Welcoming) - 72/100

External PR Merge Rate: 100%

Response Time: <1h

First Timer Success: 100%

Frequently Asked Questions

Is jonathanpeppers/dotnes welcoming to first-time open-source contributors?

jonathanpeppers/dotnes has a recorded first-timer success rate of 100.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in jonathanpeppers/dotnes respond to incoming external pull requests in approximately 0.1 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 72.3 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 72.3 places jonathanpeppers/dotnes in the A tier.

What is the external contributor pull request merge rate for jonathanpeppers/dotnes?

The external contributor pull request merge rate for jonathanpeppers/dotnes is 100.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in jonathanpeppers/dotnes?

jonathanpeppers/dotnes currently has 5 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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jonathanpeppers/dotnes

780
Active (30d)A•Welcoming(72/100)Low Sample (<20 PRs)C#

.NET for the NES game console

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AI Maintainer Review Guidelines

Review Persona

Active Open-Source Maintainer

Warmth Score
7.8/10
Patience Score
8.2/10
Nitpick Rate
20%

Active maintainer team in jonathanpeppers/dotnes welcoming community pull requests and bug fixes.

Top PR Submission Do's

  • •Ensure code complies with repository style conventions
  • •Keep PRs focused and well-documented

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit unlinked PRs without context
  • •Do not break existing automated test suites
Response Velocity
<1 hour
⚡ Fast reviewer response

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
100.0%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
100.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
1 core
Single maintainer review bottleneck
Diagnostic Health HUD
100.0%
Merge Gauge
100.0%
1st-Timer
Community Vibe100/100

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Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for jonathanpeppers/dotnes
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/jonathanpeppers/dotnes)](https://getmerged.abhishekco.de/jonathanpeppers/dotnes?utm_source=github&utm_medium=badge)

Active Good First Issues (5)

View on GitHub

The 0.3.1-beta release added pad_dpad_x() and pad_dpad_y() (#462) which return signed -1/0/+1 deltas, collapsing 4-branch directional code into 2 simple increments. Samples to update snake pong climber metacursor movingsprite game2048 siegegame shoot2 Acceptance criteria 4-way PAD.LEFT/RIGHT/UP/DOWN branches that adjust coordinates replaced with x += pad_dpad_x(0) / y += pad_dpad_y(0) style code where the semantics match. Gameplay behavior unchanged. .verified.bin updated if ROM bytes change. All tests pass.

📅 Opened May 22, 2026💬 0 comments
Quality: 80/100Contribute

The 0.3.1-beta release added apu_play_tone() / apu_stop() helpers (#460) for simple sound effects without the full music engine. No sample currently uses them. Samples to update Game samples without a music engine that would benefit from simple SFX: pong (paddle/wall hits) snake (eat / death) siegegame climber Acceptance criteria At least 2-3 game samples gain simple sound effects via apu_play_tone / apu_stop. No regression in samples that already use the full APU/music engine. .verified.bin updated. All tests pass.

📅 Opened May 22, 2026💬 0 comments
Quality: 70/100Contribute

The 0.3.1-beta release added oam_spr_2x2 (#446) and meta_spr_2x2 / meta_spr_2x2_flip (#433) helpers for drawing 16x16 sprites from 4 sequential tiles. No sample currently uses them. Samples to update / showcase bigsprites metasprites flicker sprites animation Pick the samples where 16x16 sprite drawing is a natural fit and convert manual 4x oam_spr patterns to oam_spr_2x2 / meta_spr_2x2. Acceptance criteria At least one sample demonstrates each of oam_spr_2x2, meta_spr_2x2, and meta_spr_2x2_flip. Visual output unchanged. .verified.bin updated if ROM bytes change. All tests pass.

📅 Opened May 22, 2026💬 0 comments
Quality: 70/100Contribute

The 0.3.1-beta release introduced the OamScope ref struct (#444, #448, #475) so samples can use a using block to manage the OAM index automatically: using (new OamScope()) { oam_spr(...); oam_spr(...); } PR #449 adopted this in several samples. The remaining sprite-drawing samples still manage OAM manually. Samples to update horizmask horizscroll statusbar sprites animation bigsprites (any other sample calling oam_spr / oam_meta_spr outside a using (new OamScope()) block) Acceptance criteria Each listed sample wraps OAM drawing in a using (new OamScope()) block. .verified.bin files updated if ROM bytes change. All tests pass.

📅 Opened May 22, 2026💬 0 comments
Quality: 70/100Contribute

The 0.3.1-beta release added rect_overlap and sprite_overlap collision detection helpers (#439). Game samples in the repo still hand-roll bounding-box arithmetic. Samples to update pong snake siegegame shoot2 game2048 climber Acceptance criteria Manual collision math replaced with rect_overlap / sprite_overlap where applicable. Gameplay behavior unchanged. .verified.bin files updated if ROM bytes change. All tests pass.

📅 Opened May 22, 2026💬 0 comments
Quality: 70/100Contribute
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Contributor Compatibility & Review Speed Analysis for jonathanpeppers/dotnes

When evaluating whether to contribute to jonathanpeppers/dotnes, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of jonathanpeppers/dotnes acknowledge new external contributions in approximately <1 hour. Out of all submitted pull requests from non-core authors in the last 180-day window, 100.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to jonathanpeppers/dotnes

01

Is jonathanpeppers/dotnes welcoming to first-time open-source contributors?

jonathanpeppers/dotnes has a recorded first-timer success rate of 100.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~<1 hour. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 72.3 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 72.3 places jonathanpeppers/dotnes in the Welcoming tier.

04

What is the external contributor pull request merge rate for jonathanpeppers/dotnes?

The external pull request merge rate is 100.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in jonathanpeppers/dotnes?

Yes, jonathanpeppers/dotnes currently has 5 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for jonathanpeppers/dotnes are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.