cataclysmbn/Cataclysm-BN - Open Source PR Review Scorecard

Cataclysm: Bright Nights: A fork/variant of Cataclysm:DDA by CleverRaven with a mod registry at https://mods.cataclysmbn.org/

C-Rank Grade: S (Elite) - 80/100

External PR Merge Rate: 86%

Response Time: 18h

First Timer Success: 79%

Frequently Asked Questions

Is cataclysmbn/Cataclysm-BN welcoming to first-time open-source contributors?

cataclysmbn/Cataclysm-BN has a recorded first-timer success rate of 78.7%. Repositories ranked S typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in cataclysmbn/Cataclysm-BN respond to incoming external pull requests in approximately 17.5 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 80.2 C-Rank™ score (S Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 80.2 places cataclysmbn/Cataclysm-BN in the S tier.

What is the external contributor pull request merge rate for cataclysmbn/Cataclysm-BN?

The external contributor pull request merge rate for cataclysmbn/Cataclysm-BN is 86.1%, based on public PR activity from non-core contributors.

Are there Good First Issues available in cataclysmbn/Cataclysm-BN?

cataclysmbn/Cataclysm-BN currently has 77 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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cataclysmbn/Cataclysm-BN

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Active (30d)S•Elite(80/100)C++

Cataclysm: Bright Nights: A fork/variant of Cataclysm:DDA by CleverRaven with a mod registry at https://mods.cataclysmbn.org/

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AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
7.8/10
Patience Score
8.2/10
Nitpick Rate
35%

Collaborative maintainer environment in cataclysmbn/Cataclysm-BN. Reviews community pull requests with focus on project quality.

Top PR Submission Do's

  • •Ensure code complies with the project coding style
  • •Keep PRs scoped to a single concern
  • •Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit PRs without linking an issue
  • •Do not break existing tests without fixing them
  • •Do not mix unrelated refactors in a single PR
Response Velocity
17 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
86.1%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
78.7%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
41 core
Highly collaborative maintainer core
Diagnostic Health HUD
86.1%
Merge Gauge
78.7%
1st-Timer
Community Vibe75/100

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GetMerged C-Rank badge for cataclysmbn/Cataclysm-BN
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Active Good First Issues (5)

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Describe the bug Describe the bug The "Size up stats" screen in the NPC dialogue shows "Hungry" when the NPC is actually well fed. With the "Disable NPC needs" option (NO_NPC_FOOD) enabled, NPCs always have max stored kcal, so every follower permanently shows "Hungry". Cause In src/npctalk.cpp (size-up info), the hunger branch is inverted: if( p->max_stored_kcal() - p->get_stored_kcal() > 500 ) { time_duration hunger_at = 5_minutes * ( 500 - p->max_stored_kcal() + p->get_stored_kcal() ) / p->bmr(); if( hunger_at > 1_hours ) { info += _( "\nWill need food in " ) + to_string_approx( hunger_at ); } } else { info += _( "\nHungry" ); } If the kcal deficit is > 500 (NPC is hungry), hunger_at becomes negative, so nothing is displayed. Otherwise (NPC is fed), "Hungry" is displayed. The thirst check directly above uses the correct logic (if( thirst < thirsty ) { "Will need water in ..." } else { "Thirsty" }). Suggested fix Invert the condition, e.g. if

📅 Opened Sep 30, 2026💬 3 comments
Quality: 50/100Contribute

Describe the bug Despite the description claiming that activating the mutation will disable to prompt, Hyper-Metabolism does not in fact skip the overeating prompt. Steps To Reproduce Have Hyper-metabolism mutation (requires chimera/chaos threshhold) Have damaged limbs Eat until engorged Continue eating to heal limbs Notice that you still have to go through overeating prompt. Versions and configuration OS: Linux OS Version: Distributor ID: Debian; Description: Debian GNU/Linux 13 (trixie); Release: 13; Codename: trixie; Game Version: e7b4976 (2026-09-25) [64-bit] Graphics Version: Curses LAPI Version: 2 Save File Version: V2 (compressed with sqlite 3) Game Language: [] Mods loaded: [ Bright Nights [bn], Simplified Nutrition [novitamins], No Rail Stations [No_Rail_Stations], Pride Flags for BN [pride_flags], Tablet e-book [tablet_ebook], Change Hairstyle [change_hairstyle], Teleportation [teleportation_tech], Resurrection [resurrection_tech], Weather Variants [weather_variants],

📅 Opened Sep 29, 2026💬 0 comments
Quality: 75/100Contribute

Describe the bug Prior to #8205 , if you suppressed an already really low caliber gun, it would go "plink" instead of "bang!" when you fired it. After the sound overhaul, this no longer happens unless you mod the game so that suppressors bring the volume below zero. Steps To Reproduce Acquire a Ruger 10/22 (for the sake of the example) Attach a suppressor Fire Notice that it doesn't go "plink" anymore like it did in previous versions Screenshots No response Versions and configuration OS: Linux OS Version: Distributor ID: Debian; Description: Debian GNU/Linux 13 (trixie); Release: 13; Codename: trixie; Game Version: e7b4976 (2026-09-25) [64-bit] Graphics Version: Curses LAPI Version: 2 Save File Version: V2 (compressed with sqlite 3) Game Language: [] Mods loaded: [ Bright Nights [bn], Simplified Nutrition [novitamins], No Rail Stations [No_Rail_Stations], Pride Flags for BN [pride_flags], Tablet e-book [tablet_ebook], Change Hairstyle [change_hairstyle], Teleportation [teleport

📅 Opened Sep 29, 2026💬 3 comments
Quality: 50/100Contribute

Describe the bug When using manual attack mode with martial arts that allow kicking while holding an item (e.g., Taekwondo), martial art techniques like Roundhouse Kick and Side Kick are disabled and marked as "unarmed only". However, under "Automatic" attack mode, the character can still properly trigger and perform these kicking techniques even while holding an item/weapon. Manual mode should allow selecting these techniques if Automatic mode permits them. Steps To Reproduce Practice a kick-based martial art (e.g., Taekwondo). Wield any item/weapon in hand Attack an enemy to bring up the manual technique selection menu. Notice that techniques like Roundhouse Kick / Side Kick are greyed out with "unarmed only". Select "Automatic" or switch attack mode back to auto, and observe that Taekwondo techniques can still trigger normally during combat. Screenshots Versions and configuration Nightly 2026-09-25 Additional context No response

📅 Opened Sep 25, 2026💬 1 comment
Quality: 50/100Contribute

Describe the bug When a vehicle (usually an airship) has a rope ladder installed, it's supposed to show a rope on a z-level below the vehicle, where you can climb up. With ASCII, though you can still climb up, the rope is not visible. Steps To Reproduce acquire an airship with a ladder turn tiles off look under the airship Screenshots fig. 1: Can you spot the rope? fig. 2: How about now? It's in the same place. Versions and configuration OS: Windows OS Version: 10.0.19045.7725 (22H2) Game Version: 6e4fb1b (2026-09-21) [64-bit] Graphics Version: Tiles LAPI Version: 2 Save File Version: V2 (compressed with sqlite 3) Game Language: [] Mods loaded: [ Bright Nights [bn], Closable tear in reality [nuclear_tear], Disable NPC Needs [no_npc_food], Simplified Nutrition [novitamins], No Rail Stations [No_Rail_Stations], Pride Flags for BN [pride_flags], Bionic Slots [cbm_slots], Exotic ammo types [exotic_ammo], FlowerPots++ [flowerpots_plus], Magical Nights [MagicalNights], Weather Varia

📅 Opened Sep 21, 2026💬 2 comments
Quality: 65/100Contribute
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Contributor Compatibility & Review Speed Analysis for cataclysmbn/Cataclysm-BN

When evaluating whether to contribute to cataclysmbn/Cataclysm-BN, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of cataclysmbn/Cataclysm-BN acknowledge new external contributions in approximately 17 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 86.1% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to cataclysmbn/Cataclysm-BN

01

Is cataclysmbn/Cataclysm-BN welcoming to first-time open-source contributors?

cataclysmbn/Cataclysm-BN has a recorded first-timer success rate of 78.7%. Repositories ranked Elite typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~17 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 80.2 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 80.2 places cataclysmbn/Cataclysm-BN in the Elite tier.

04

What is the external contributor pull request merge rate for cataclysmbn/Cataclysm-BN?

The external pull request merge rate is 86.1%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in cataclysmbn/Cataclysm-BN?

Yes, cataclysmbn/Cataclysm-BN currently has 77 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for cataclysmbn/Cataclysm-BN are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.