StrikerX3/Ymir - Open Source PR Review Scorecard

Sega Saturn emulator

C-Rank Grade: A (Welcoming) - 69/100

External PR Merge Rate: 94%

Response Time: 14h

First Timer Success: 100%

Frequently Asked Questions

Is StrikerX3/Ymir welcoming to first-time open-source contributors?

StrikerX3/Ymir has a recorded first-timer success rate of 100.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in StrikerX3/Ymir respond to incoming external pull requests in approximately 13.6 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 69.4 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 69.4 places StrikerX3/Ymir in the A tier.

What is the external contributor pull request merge rate for StrikerX3/Ymir?

The external contributor pull request merge rate for StrikerX3/Ymir is 94.1%, based on public PR activity from non-core contributors.

Are there Good First Issues available in StrikerX3/Ymir?

StrikerX3/Ymir does not currently have active "good first issue" tags indexed, but accepts external contributions through standard GitHub issue tracking.

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StrikerX3/Ymir

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Sega Saturn emulator

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AI Maintainer Review Guidelines

Review Persona

Strict Architecture Gatekeeper

Warmth Score
7.6/10
Patience Score
8.0/10
Nitpick Rate
45%

Strict review standards in StrikerX3/Ymir. Ensure PR scope matches issue requirements closely before requesting review.

Top PR Submission Do's

  • •Ensure code complies with the project coding style
  • •Keep PRs scoped to a single concern
  • •Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit PRs without linking an issue
  • •Do not break existing tests without fixing them
  • •Do not mix unrelated refactors in a single PR
Response Velocity
13 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
94.1%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
100.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
4 core
Small core review team
Diagnostic Health HUD
94.1%
Merge Gauge
100.0%
1st-Timer
Community Vibe87/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for StrikerX3/Ymir
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/StrikerX3/Ymir)](https://getmerged.abhishekco.de/StrikerX3/Ymir?utm_source=github&utm_medium=badge)

Active Good First Issues (5)

View on GitHub

Add option to load a mounted disc drive instead of just disc image files. Saturn discs are readable by any standard CD-ROM drive so it would be a reasonable option to be able to boot a game disc directly instead of having to waste time and storage space running an external tool to dump it. This is also a pretty standard emulator feature, the most prominent emulators for the other 2 major consoles that have standard unprotected discs (PS1, PS2) have this feature.

📅 Opened Jun 29, 2026💬 4 comments
Quality: 65/100Contribute

The disc header contains information about compatible peripherals. It's a simple list of characters with specific meanings: A = Analog controller (includes 3D Control Pad, Virtua Stick) C = Link Cable (Japan) D = Link Cable (USA) E = 3D Control Pad F = Floppy Disk Drive G = Virtua Gun J = Standard Pad K = Keyboard M = Shuttle Mouse P = Video CD Card Q = Pachinko controller R = ROM cart (unspecified) S = Arcade Racer T = Multitap W = RAM carts (size not specified) X = X-Band/Netlink modem Game disc headers tend to be honest about these, so it's probably safe to trust this information We'll need an internal database to detect and warn users of incompatible settings and/or force certain configurations to make things work, such as forcing digital mode in the 3D Control Pad for games that don't support its analog mode (i.e. anything without A or E).

📅 Opened Jun 24, 2026💬 0 comments
Quality: 90/100Contribute

Would it be possible to add support for OGG or MP3 audio track formats?

📅 Opened Jun 22, 2026💬 7 comments
Quality: 75/100Contribute

The "Toggle full screen" hotkey doesn't work while a Ymir subwindow, such as Settings - Hotkeys, is the current active selection. Open a subwindow in Ymir, for instance by selecting Settings - Hotkey from the top menu Press the "Toggle full screen" hotkey == Nothing happens. (If you click on the Ymir screen background, deselecting the subwindow, the hotkey will work.)

📅 Opened May 24, 2026💬 1 comment
Quality: 80/100Contribute

Currently, both left and right CTRL, Alt, and Shift keys map as the same key, ie if you press the left Shift key to map to a button, it shows as "Shift," and anywhere you had mapped by pressing the right Shift key becomes unmapped. It could be useful to allow these left and right keys to be mapped separately. For instance, in a pinball game such as Last Gladiators, if I'm playing on keyboard I like to have the left flipper on left Shift and the right flipper on right Shift. (Current behavior: Go to Settings - Input - Configure Click a blank spot in the mapping grid and press left CTRL, Alt, or Shift; these map as "CTRL," "Alt," or "Shift" rather than as "Left CTRL," "Left Alt," or "Left Shift" Click a blank spot on the mapping grid and press the corresponding right-hand key of the left-hand CTRL, Alt, or Shift key you pressed previously == These also map as "CTRL," "Alt," or "Shift," and the left-hand version of that key you'd mapped previously becomes unmapped)

📅 Opened May 24, 2026💬 5 comments
Quality: 80/100Contribute
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Contributor Compatibility & Review Speed Analysis for StrikerX3/Ymir

When evaluating whether to contribute to StrikerX3/Ymir, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of StrikerX3/Ymir acknowledge new external contributions in approximately 13 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 94.1% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to StrikerX3/Ymir

01

Is StrikerX3/Ymir welcoming to first-time open-source contributors?

StrikerX3/Ymir has a recorded first-timer success rate of 100.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~13 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 69.4 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 69.4 places StrikerX3/Ymir in the Welcoming tier.

04

What is the external contributor pull request merge rate for StrikerX3/Ymir?

The external pull request merge rate is 94.1%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in StrikerX3/Ymir?

StrikerX3/Ymir does not have open beginner labels indexed currently, but external PRs for bugs and documentation improvements are evaluated via normal issue triage.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for StrikerX3/Ymir are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.