Revolutionary-Games/Thrive - Open Source PR Review Scorecard

The main repository for the development of the evolution game Thrive.

C-Rank Grade: A (Welcoming) - 68/100

External PR Merge Rate: 75%

Response Time: -

First Timer Success: 92%

Frequently Asked Questions

Is Revolutionary-Games/Thrive welcoming to first-time open-source contributors?

Revolutionary-Games/Thrive has a recorded first-timer success rate of 91.7%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in Revolutionary-Games/Thrive respond to incoming external pull requests in approximately 0.0 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 67.6 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 67.6 places Revolutionary-Games/Thrive in the A tier.

What is the external contributor pull request merge rate for Revolutionary-Games/Thrive?

The external contributor pull request merge rate for Revolutionary-Games/Thrive is 75.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in Revolutionary-Games/Thrive?

Revolutionary-Games/Thrive currently has 9 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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Revolutionary-Games/Thrive

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InactiveA•Welcoming(68/100)C#

The main repository for the development of the evolution game Thrive.

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AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
8.1/10
Patience Score
8.4/10
Nitpick Rate
30%

Highly welcoming maintainers in Revolutionary-Games/Thrive. Prompt code reviews with positive guidance for new contributors.

Top PR Submission Do's

  • •Ensure code complies with the project coding style
  • •Keep PRs scoped to a single concern
  • •Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit PRs without linking an issue
  • •Do not break existing tests without fixing them
  • •Do not mix unrelated refactors in a single PR
Response Velocity
-
No reviewer activity recorded

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
75.0%
Moderate PR acceptance rate

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
91.7%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
18 core
Highly collaborative maintainer core
Diagnostic Health HUD
75.0%
Merge Gauge
91.7%
1st-Timer
Community Vibe58/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for Revolutionary-Games/Thrive
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/Revolutionary-Games/Thrive)](https://getmerged.abhishekco.de/Revolutionary-Games/Thrive?utm_source=github&utm_medium=badge)

Active Good First Issues (5)

View on GitHub

There's a slight bug with the microbe Divide function: it tries to copy half of the compounds into the split cell after copying useful compound info, but here's the bug: if the useful compounds are empty it cannot copy any compounds. This will be easy to trigger after #7262: Use world reset Exit the editor See your sister cell always immediately start dying Upon debugging this a bit I noticed that the code tries to properly share the compounds but as the player entity is freshly created the useful compounds list is empty and thus the split cell doesn't get any useful compounds info and thus cannot accept glucose. We should make it so that if the useful compounds list is empty in the Divide method is that it can just add any compounds to the other compound bag.

📅 Opened Sep 30, 2026💬 0 comments
Quality: 80/100Contribute

Describe the bug Society center can be built above the ground in aware stage. To Reproduce Become aware Start placing society center Hold space Confirm position Screenshots System information OS: Arch Linux Version: 1.1.0.0

📅 Opened Jun 6, 2026💬 2 comments
Quality: 5/100Contribute

Describe the bug The build script only checks for godot in its path when Godot Mono is godot-mono when installed through a package manager (pacman). To Reproduce Install Godot Mono Run dotnet run --project Scripts -- native Build Install in project directory See error Expected behaviour Both the godot and godot-mono binaries are checked and it builds. Screenshots No response System information OS: Arch Linux Thrive Version: commit 97c4738 Game Logs https://pastebin.com/pPcRaNPV Additional Context This happens without the normal Godot installed too.

📅 Opened May 27, 2026💬 1 comment
Quality: 70/100Contribute

It was created on Weblate but not started: https://translate.revolutionarygamesstudio.com/projects/thrive/thrive-game/aeb/ Note that this is blocked by: #4957

📅 Opened May 18, 2026💬 0 comments
Quality: 45/100Contribute

Describe the bug I had the same crash in both Steam and Flatpak versions. It occurs in new games and after loading existing save. To Reproduce Move to new patch horizontally, unlocking new region Play for at least 1 generation Repeat steps 1 and 2 several times Play for several generations During evolution at some generation you will get the bug Expected behaviour No response Screenshots No response System information OS: Linux (Fedora 44, KDE Plasma Desktop) Graphics card: AMD Radeon 890M Graphics (RADV STRIX1) Thrive version: 1.0.1.1 Game Logs https://pastebin.com/73HDB0gS Additional Context No response

📅 Opened May 7, 2026💬 8 comments
Quality: 70/100Contribute
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Contributor Compatibility & Review Speed Analysis for Revolutionary-Games/Thrive

When evaluating whether to contribute to Revolutionary-Games/Thrive, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of Revolutionary-Games/Thrive acknowledge new external contributions in approximately -. Out of all submitted pull requests from non-core authors in the last 180-day window, 75.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to Revolutionary-Games/Thrive

01

Is Revolutionary-Games/Thrive welcoming to first-time open-source contributors?

Revolutionary-Games/Thrive has a recorded first-timer success rate of 91.7%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~-. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 67.6 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 67.6 places Revolutionary-Games/Thrive in the Welcoming tier.

04

What is the external contributor pull request merge rate for Revolutionary-Games/Thrive?

The external pull request merge rate is 75.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in Revolutionary-Games/Thrive?

Yes, Revolutionary-Games/Thrive currently has 9 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for Revolutionary-Games/Thrive are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.