MonoGame/MonoGame - Open Source PR Review Scorecard

One framework for creating powerful cross-platform games.

C-Rank Grade: A (Welcoming) - 66/100

External PR Merge Rate: 70%

Response Time: 10h

First Timer Success: 82%

Frequently Asked Questions

Is MonoGame/MonoGame welcoming to first-time open-source contributors?

MonoGame/MonoGame has a recorded first-timer success rate of 81.8%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in MonoGame/MonoGame respond to incoming external pull requests in approximately 9.6 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 65.9 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 65.9 places MonoGame/MonoGame in the A tier.

What is the external contributor pull request merge rate for MonoGame/MonoGame?

The external contributor pull request merge rate for MonoGame/MonoGame is 70.2%, based on public PR activity from non-core contributors.

Are there Good First Issues available in MonoGame/MonoGame?

MonoGame/MonoGame currently has 1 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

MonoGame
MonoGame/MonoGameA•Welcoming14.5k
GitHub
Back to Explorer
MonoGame

MonoGame/MonoGame

14,500
Active (30d)A•Welcoming(66/100)C#

One framework for creating powerful cross-platform games.

GitHub
Compare••
Jump to:

AI Maintainer Review Guidelines

Review Persona

Constructive Code Reviewer

Warmth Score
7.6/10
Patience Score
7.9/10
Nitpick Rate
30%

Balanced & professional review environment in MonoGame/MonoGame. Maintains strict focus on technical quality and test standards.

Top PR Submission Do's

  • •Add unit tests with >80% coverage for modified code paths
  • •Run repository linter and code formatters locally before pushing
  • •Link relevant GitHub issue ID in PR description pre-flight checklist

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit unlinked PRs without referencing an existing issue
  • •Do not mix refactoring and feature logic into a single commit
  • •Do not ping maintainers repeatedly within 24 hours of opening
Response Velocity
9 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
70.2%
Moderate PR acceptance rate

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
81.8%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
43 core
Highly collaborative maintainer core
Diagnostic Health HUD
70.2%
Merge Gauge
81.8%
1st-Timer
Community Vibe75/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for MonoGame/MonoGame
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/MonoGame/MonoGame)](https://getmerged.abhishekco.de/MonoGame/MonoGame?utm_source=github&utm_medium=badge)

Active Good First Issues (2)

View on GitHub

We have a few missing transform methods in Vector4 that are throwing NotImplementedExceptions: MonoGame/MonoGame.Framework/Vector4.cs Line 1090 in 040d31d public static void Transform(ref Vector3 value, ref Quaternion rotation, out Vector4 result) MonoGame/MonoGame.Framework/Vector4.cs Line 1119 in 040d31d public static void Transform(ref Vector4 value, ref Quaternion rotation, out Vector4 result)

📅 Opened Sep 9, 2026💬 0 comments
Quality: 75/100Contribute

Prerequisites I have verified this issue is present in the develop branch I have searched open and closed issues to ensure it has not already been reported. MonoGame Version 3.8.4.1 Which MonoGame platform are you using? MonoGame Cross-Platform Desktop Application (mgdesktopgl) Operating System Mac Description Wine is being removed from homebrew on the 2026-09-01 https://bugs.winehq.org/show_bug.cgi?id=58946 We need a solution which will allow DesktopGL users to still compile and run on MacOS after this. We need to research the best way forward and implement it before the deadline. This is quite urgent. Steps to Reproduce Install wine via homebrew, you will see the deprecation notice. Minimal Example Repo No response Expected Behavior We need a way to compile effects on MacOS (and linux?). Resulting Behavior after 2026-09-01 MacOS users will no longer be able to compile effects. Files No response

📅 Opened Jul 13, 2026💬 4 comments
Quality: 40/100Contribute
Looking for more C# beginner tasks?Explore C# GFI

Contributor Community Vibe Feedback

Rate what actually matters after opening a pull request here.

Have you contributed to this repo?

Rate your first-hand PR experience (review speed, maintainer responsiveness, and onboarding ease) to help other contributors.

3 ratings required
Maintainer helpfulness
Review speed
Beginner friendliness

Contributor Compatibility & Review Speed Analysis for MonoGame/MonoGame

When evaluating whether to contribute to MonoGame/MonoGame, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of MonoGame/MonoGame acknowledge new external contributions in approximately 9 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 70.2% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to MonoGame/MonoGame

01

Is MonoGame/MonoGame welcoming to first-time open-source contributors?

MonoGame/MonoGame has a recorded first-timer success rate of 81.8%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~9 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 65.9 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 65.9 places MonoGame/MonoGame in the Welcoming tier.

04

What is the external contributor pull request merge rate for MonoGame/MonoGame?

The external pull request merge rate is 70.2%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in MonoGame/MonoGame?

Yes, MonoGame/MonoGame currently has 1 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for MonoGame/MonoGame are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.