LostArtefacts/TRX - Open Source PR Review Scorecard

Open source re-implementation of Tomb Raider I, Tomb Raider II and Tomb Raider III, along with additional enhancements and bugfixes

C-Rank Grade: A (Welcoming) - 58/100

External PR Merge Rate: 20%

Response Time: 9h

First Timer Success: -

Frequently Asked Questions

Is LostArtefacts/TRX welcoming to first-time open-source contributors?

LostArtefacts/TRX has a recorded first-timer success rate of 0.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in LostArtefacts/TRX respond to incoming external pull requests in approximately 8.7 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 57.7 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 57.7 places LostArtefacts/TRX in the A tier.

What is the external contributor pull request merge rate for LostArtefacts/TRX?

The external contributor pull request merge rate for LostArtefacts/TRX is 20.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in LostArtefacts/TRX?

LostArtefacts/TRX currently has 3 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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LostArtefacts/TRX

967
AWelcoming(58/100)C

Open source re-implementation of Tomb Raider I, Tomb Raider II and Tomb Raider III, along with additional enhancements and bugfixes

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AI Maintainer Review Guidelines

Review Persona

Welcoming Community Builder

Warmth Score
9.2/10
Patience Score
9.0/10
Nitpick Rate
25%

Highly welcoming maintainers in LostArtefacts/TRX. Prompt code reviews with positive guidance for new contributors.

What Contributors Actually Say

Discussions in LostArtefacts/TRX focus heavily on practical implementation feedback, code formatting standards, and issue reproduction details.

Hidden Friction Signals

Unlinked PRs without issue context and changes that fail automated test suites face the highest review friction.

Unwritten Rules

  • 1) Keep PR scope strictly aligned with the linked issue.
  • 2) Ensure local linters pass before opening a review.
  • 3) Maintain full test coverage for modified logic.

Top PR Submission Do's

  • Add or update tests for changed behavior before requesting review
  • Link the issue and include reproduction context in the PR
  • Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • Do not leave requested test coverage unresolved
  • Do not open context-free PRs
  • Do not mix unrelated refactors in a single PR
Response Velocity
8 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
20.0%
Selective PR acceptance rate

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
0.0%
No first-timer merges recorded in window

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
6 core
Highly collaborative maintainer core
Diagnostic Health HUD
20.0%
Merge Gauge
0.0%
1st-Timer
Community Vibe31/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for LostArtefacts/TRX
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/LostArtefacts/TRX)](https://getmerged.abhishekco.de/LostArtefacts/TRX?utm_source=github&utm_medium=badge)

Active Good First Issues (3)

View on GitHub

What would you like to see? I don't know if this is possible, but I would like that Lara would not be visible in her own sunglasses reflection while in photo mode. (I don't know if it happens because of the game implementation of the photo mode camera or if it's the game trying to render her reflection as if it where any kind of mirror, but it makes the photo unrealistic) What problem would this solve? Trying to get an angle where her own reflection would not appear in her glasses. Extra context No response

📅 Opened Mar 16, 2026💬 1 comment
Quality: 70/100Contribute

Hello, I'm experiencing a very big performance hit in the Return to Egypt level. This seems very strange, since it's the only official TR1 level where I get such performance. In every other level the game is very smooth (didn't actually measure it but feels like 60 fps to me). Is this hardware not enough? CPU: Intel i5-8265U RAM: 16GB DDR4 Storage: 256GB NVMe SSD OS: Arch Linux Thanks

📅 Opened Feb 25, 2026💬 10 comments
Quality: 70/100Contribute

Hi there, in case you're not familiar with Flatpak, it's a distro-agnostic package manager that allows running a program on virtually any Linux distro (Ubuntu, Arch, Fedora etc...). Flatpak is rapidly growing and evolving, passing four million users and over two billion downloads in 2024, with currently nearing four billion downloads. On top of offering many security benefits, Flatpak makes the installation of an app trivial. Therefore I'd like to request a Flatpak for your app. Ideally you'd have it verified, thereby adding another layer of trust to your app. Thanks in advance and best regards!

📅 Opened Feb 22, 2026💬 1 comment
Quality: 70/100Contribute
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Contributor Compatibility & Review Speed Analysis for LostArtefacts/TRX

When evaluating whether to contribute to LostArtefacts/TRX, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of LostArtefacts/TRX acknowledge new external contributions in approximately 8 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 20.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to LostArtefacts/TRX

01

Is LostArtefacts/TRX welcoming to first-time open-source contributors?

LostArtefacts/TRX has a recorded first-timer success rate of 0.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~8 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 57.7 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 57.7 places LostArtefacts/TRX in the Welcoming tier.

04

What is the external contributor pull request merge rate for LostArtefacts/TRX?

The external pull request merge rate is 20.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in LostArtefacts/TRX?

Yes, LostArtefacts/TRX currently has 3 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for LostArtefacts/TRX are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.