IvanMurzak/Unity-MCP - Open Source PR Review Scorecard

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

C-Rank Grade: A (Welcoming) - 58/100

External PR Merge Rate: 86%

Response Time: 3d

First Timer Success: 57%

Frequently Asked Questions

Is IvanMurzak/Unity-MCP welcoming to first-time open-source contributors?

IvanMurzak/Unity-MCP has a recorded first-timer success rate of 57.1%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in IvanMurzak/Unity-MCP respond to incoming external pull requests in approximately 66.3 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 58.5 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 58.5 places IvanMurzak/Unity-MCP in the A tier.

What is the external contributor pull request merge rate for IvanMurzak/Unity-MCP?

The external contributor pull request merge rate for IvanMurzak/Unity-MCP is 85.6%, based on public PR activity from non-core contributors.

Are there Good First Issues available in IvanMurzak/Unity-MCP?

IvanMurzak/Unity-MCP currently has 16 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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IvanMurzak/Unity-MCP

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InactiveA•Welcoming(58/100)C#

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

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AI Maintainer Review Guidelines

Review Persona

Welcoming Community Builder

Warmth Score
9.5/10
Patience Score
9.4/10
Nitpick Rate
20%

Highly welcoming maintainers in IvanMurzak/Unity-MCP. Prompt code reviews with positive guidance for new contributors.

Top PR Submission Do's

  • •Ensure code complies with the project coding style
  • •Keep PRs scoped to a single concern
  • •Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit PRs without linking an issue
  • •Do not break existing tests without fixing them
  • •Do not mix unrelated refactors in a single PR
Response Velocity
2 days+
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
85.6%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
57.1%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
2 core
Small core review team
Diagnostic Health HUD
85.6%
Merge Gauge
57.1%
1st-Timer
Community Vibe51/100

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Active Good First Issues (5)

View on GitHub

tests-run reports TotalTests as the size of the entire test tree for the given testMode, ignoring testAssembly / testNamespace / testClass / testMethod. PassedTests / FailedTests / SkippedTests count only executed tests, so the summary is internally inconsistent whenever a filter is set. Repro Unity 6000.3.5f1, com.ivanmurzak.unity.mcp 0.87.0. Project has 941 tests in EditModeTests.dll. tests-run { testMode: EditMode, testAssembly: "EditModeTests", testClass: "SongPipelineCacheTests" } → { Status: "Passed", TotalTests: 942, PassedTests: 1, FailedTests: 0, SkippedTests: 0 } One test ran, but TotalTests reports the whole EditMode tree (941 project tests + 1 stub from com.unity.addressables). The same 942 appears for an unfiltered run, a single-assembly run, and this single-class run — the value is constant regardless of filter. Cause TestResultCollector.RunFinished — Editor/Scripts/API/Tool/Tests/TestResultCollector.cs:105: _summary.TotalTests = CountTests(result.Test); result.Tes

📅 Opened Aug 13, 2026💬 3 comments
Quality: 65/100Contribute

Environment Package: com.ivanmurzak.unity.mcp v0.82.3 (latest, registry source) Unity: 6000.3.8f1 OS: Windows 11 Reproduces consistently in an actively-running Editor session (game in Play Mode / logging happening), intermittently otherwise Summary Calling the Console / Clear Logs MCP tool (console-clear-logs) intermittently fails with: Tool execution failed for 'Console / Clear Logs': One or more errors occurred. (The process cannot access the file 'Temp\mcp-server\ai-editor-logs.txt' because it is being used by another process.) This happens repeatedly across sessions whenever any Unity log message is emitted around the same time as a Clear Logs call. Root cause Console.ClearLogs.cs marshals to the main thread and runs Debug.ClearDeveloperConsole() then logCollector.Clear(). FileLogStorage.Clear() (and the BufferedFileLogStorage override) do: lock (_fileMutex) { fileWriteStream?.Dispose(); fileWriteStream = null; if (File.Exists(filePath)) File.Delete(filePath); // <-- fails here i

📅 Opened Jul 2, 2026💬 2 comments
Quality: 40/100Contribute

Summary Add a CI matrix entry for Unity 6.5 so the Unity-MCP plugin is validated against that editor version on every PR/release, alongside the currently covered versions (2022.3.62f3, 2023.2.22f1, 6000.3.1f1). Status: Blocked This issue is blocked until game-ci publishes a unityci/editor Docker image for Unity 6.5. Our CI runs Unity inside a container on ubuntu-latest, so without a prebuilt image there is no supported way to execute editor tests headlessly. Track availability of new tags here: Docker Hub tags page: https://hub.docker.com/r/unityci/editor/tags Filter by Unity version, e.g. https://hub.docker.com/r/unityci/editor/tags?name=6500 game-ci docker source: https://github.com/game-ci/docker Implementation Once a unityci/editor:ubuntu-6500.<x>.<y>f<z>-base-3 (and -windows-mono-3) tag exists, the change is mechanical and follows the existing pattern in .github/workflows/test_pull_request.yml. 1. Add a Unity-Tests/<unity-6.5-version> project Create a sibling Unity project to Un

📅 Opened Apr 30, 2026💬 0 comments
Quality: 70/100Contribute

Summary Follow-up to #703 / #705. Even with the Install()-time stale-version cleanup landed, upgrading com.ivanmurzak.unity.mcp in a third-party Unity project still leaves the project broken: the NuGet resolver never runs after the upgrade, so the stale <Id>.<oldVersion>/ directory is never cleaned up and the new code never compiles. The reason: the resolver is wired through [InitializeOnLoad], which Unity only invokes after a successful project-wide recompilation. The package upgrade itself introduces compile errors (new plugin code references newer APIs of a NuGet dep — e.g. ReflectorNet — but the old DLL is still on disk), Unity refuses to reload the domain, and the new NuGetDependencyResolver static constructor is never executed. The previously-loaded resolver instance from the last successful reload is still alive in the editor's AppDomain, but its EditorApplication.update += ResolveOnce handler already fired, unsubscribed itself, and ran exactly once. So nothing in the runnin

📅 Opened Apr 30, 2026💬 0 comments
Quality: 70/100Contribute

MCP protocol supports authorization. Need to implement it properly by providing metadata with proper URL to the server based on the current configuration (custom / cloud). Should only be supported with HTTP transport

📅 Opened Apr 17, 2026💬 0 comments
Quality: 55/100Contribute
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Contributor Compatibility & Review Speed Analysis for IvanMurzak/Unity-MCP

When evaluating whether to contribute to IvanMurzak/Unity-MCP, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of IvanMurzak/Unity-MCP acknowledge new external contributions in approximately 2 days+. Out of all submitted pull requests from non-core authors in the last 180-day window, 85.6% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to IvanMurzak/Unity-MCP

01

Is IvanMurzak/Unity-MCP welcoming to first-time open-source contributors?

IvanMurzak/Unity-MCP has a recorded first-timer success rate of 57.1%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~2 days+. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 58.5 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 58.5 places IvanMurzak/Unity-MCP in the Welcoming tier.

04

What is the external contributor pull request merge rate for IvanMurzak/Unity-MCP?

The external pull request merge rate is 85.6%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in IvanMurzak/Unity-MCP?

Yes, IvanMurzak/Unity-MCP currently has 16 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for IvanMurzak/Unity-MCP are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.