GameTechDev/PresentMon - Open Source PR Review Scorecard

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

C-Rank Grade: A (Welcoming) - 66/100

External PR Merge Rate: 82%

Response Time: <1h

First Timer Success: 75%

Frequently Asked Questions

Is GameTechDev/PresentMon welcoming to first-time open-source contributors?

GameTechDev/PresentMon has a recorded first-timer success rate of 75.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in GameTechDev/PresentMon respond to incoming external pull requests in approximately 0.9 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 66.2 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 66.2 places GameTechDev/PresentMon in the A tier.

What is the external contributor pull request merge rate for GameTechDev/PresentMon?

The external contributor pull request merge rate for GameTechDev/PresentMon is 82.1%, based on public PR activity from non-core contributors.

Are there Good First Issues available in GameTechDev/PresentMon?

GameTechDev/PresentMon does not currently have active "good first issue" tags indexed, but accepts external contributions through standard GitHub issue tracking.

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GameTechDev/PresentMon

2,528
AWelcoming(66/100)C++

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

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AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
7.8/10
Patience Score
8.2/10
Nitpick Rate
35%

Collaborative maintainer environment in GameTechDev/PresentMon. Reviews community pull requests with focus on project quality.

Top PR Submission Do's

  • Ensure code complies with the project coding style
  • Keep PRs scoped to a single concern
  • Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • Do not submit PRs without linking an issue
  • Do not break existing tests without fixing them
  • Do not mix unrelated refactors in a single PR
Response Velocity
<1 hour
⚡ Fast reviewer response

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
82.1%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
75.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
8 core
Highly collaborative maintainer core
Diagnostic Health HUD
82.1%
Merge Gauge
75.0%
1st-Timer
Community Vibe85/100

Embed C-Rank Badge

Show contributors that your repository actively reviews and merges external pull requests.

GetMerged C-Rank badge for GameTechDev/PresentMon
[![GetMerged C-Rank](https://getmerged.abhishekco.de/api/badge/GameTechDev/PresentMon)](https://getmerged.abhishekco.de/GameTechDev/PresentMon?utm_source=github&utm_medium=badge)

Active Good First Issues (0)

View on GitHub

No cached good first issues currently tracked for GameTechDev/PresentMon.

View all good first issues directly on GitHub

Looking for more C++ beginner tasks?Explore C++ GFI

Contributor Community Vibe Feedback

Rate what actually matters after opening a pull request here.

Have you contributed to this repo?

Rate your first-hand PR experience (review speed, maintainer responsiveness, and onboarding ease) to help other contributors.

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Maintainer helpfulness
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Beginner friendliness

Contributor Compatibility & Review Speed Analysis for GameTechDev/PresentMon

When evaluating whether to contribute to GameTechDev/PresentMon, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of GameTechDev/PresentMon acknowledge new external contributions in approximately <1 hour. Out of all submitted pull requests from non-core authors in the last 180-day window, 82.1% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to GameTechDev/PresentMon

01

Is GameTechDev/PresentMon welcoming to first-time open-source contributors?

GameTechDev/PresentMon has a recorded first-timer success rate of 75.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~<1 hour. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 66.2 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 66.2 places GameTechDev/PresentMon in the Welcoming tier.

04

What is the external contributor pull request merge rate for GameTechDev/PresentMon?

The external pull request merge rate is 82.1%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in GameTechDev/PresentMon?

GameTechDev/PresentMon does not have open beginner labels indexed currently, but external PRs for bugs and documentation improvements are evaluated via normal issue triage.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for GameTechDev/PresentMon are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.