Fallout-build/Fallout - Open Source PR Review Scorecard

☢️ Fallout — The C#/.NET Build System

C-Rank Grade: S (Elite) - 73/100

External PR Merge Rate: 81%

Response Time: 4h

First Timer Success: 100%

Frequently Asked Questions

Is Fallout-build/Fallout welcoming to first-time open-source contributors?

Fallout-build/Fallout has a recorded first-timer success rate of 100.0%. Repositories ranked S typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in Fallout-build/Fallout respond to incoming external pull requests in approximately 3.9 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 73.0 C-Rank™ score (S Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 73.0 places Fallout-build/Fallout in the S tier.

What is the external contributor pull request merge rate for Fallout-build/Fallout?

The external contributor pull request merge rate for Fallout-build/Fallout is 80.8%, based on public PR activity from non-core contributors.

Are there Good First Issues available in Fallout-build/Fallout?

Fallout-build/Fallout currently has 2 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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Fallout-build/Fallout

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SElite(73/100)C#

☢️ Fallout — The C#/.NET Build System

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Response Velocity
3 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
80.8%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
100.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
12 core
Highly collaborative maintainer core
Diagnostic Health HUD
80.8%
Merge Gauge
100.0%
1st-Timer
Community Vibe89/100

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GetMerged C-Rank badge for Fallout-build/Fallout
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Active Good First Issues (3)

View on GitHub

Problem FalloutBuild.NoLogo carries a pre-rebrand description in both the XML doc comment and the [Parameter] attribute (src/Fallout.Build/FalloutBuild.cs:138-141), so --help prints: --no-logo Disables displaying the NUKE logo. The same string is baked into the generated .fallout/build.schema.json, which drives IDE completion. Outcome User-facing parameter text names Fallout, not NUKE. Acceptance criteria --help shows "Disables displaying the Fallout logo." .fallout/build.schema.json regenerated A spec guards the built-in parameter descriptions against pre-rebrand product names Notes Scope is the user-facing parameter text only. Deliberate NUKE references (attribution, the ☢ survived the NUKE tagline, shim docs) stay.

📅 Opened Jul 26, 2026💬 6 comments

Usage Information 10.3.49 Description Contrary to the information stated in the documentation for Parameters, the code is still looking for NUKE_. Problem Code: Fallout/src/Fallout.Build/Execution/ParameterService.cs Line 192 in f57634c GetTrimmedName(x.Key).EqualsOrdinalIgnoreCase($"NUKE{trimmedVariableName}")).ToList(); I can create a PR later to address this, but I am unsure if it should also remain compatible with NUKE_. LMK what you think. Reproduction Steps Create Build Project Add a string parameter. Assert in target when parameter is null. export FALLOUT_MY_PARAMETER_NAME="hello" Run build, reach assertion. export NUKE_MY_PARAMETER_NAME="hello" Run build, no assertion. Expected Behavior Environment variables prepended with FALLOUT_ should be used for parameters as per documentation. Actual Behavior See Repro. Regression? Kind of. Technically? Known Workarounds No

📅 Opened Jul 1, 2026💬 4 comments
Quality: 55/100Contribute

Why The only static analysis today is Qodana (code quality, not security). For enterprise positioning we need a SAST scanner that lands findings in the GitHub Security tab. CodeQL is the GitHub-native option, free for public repos, and supports C# (the bulk of this codebase). Scope Add .github/workflows/codeql.yml — checkout, init CodeQL, build, analyze. Languages: csharp (primary). Maybe add javascript later if the docs site moves into this repo. Schedule: on push to main + PRs targeting main, plus a weekly cron for advisory-database refresh. Ignore generated files: source/Nuke.Common/Tools/**/*.Generated.cs, build/_build/**/obj/**, build/Build.CI.*.cs (auto-generated). Done when CodeQL workflow committed First scan completes green (or findings triaged) GitHub Security tab populated

📅 Opened May 18, 2026💬 0 comments
Quality: 80/100Contribute
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Contributor Compatibility & Review Speed Analysis for Fallout-build/Fallout

When evaluating whether to contribute to Fallout-build/Fallout, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of Fallout-build/Fallout acknowledge new external contributions in approximately 3 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 80.8% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to Fallout-build/Fallout

01

Is Fallout-build/Fallout welcoming to first-time open-source contributors?

Fallout-build/Fallout has a recorded first-timer success rate of 100.0%. Repositories ranked Elite typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~3 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 73.0 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 73.0 places Fallout-build/Fallout in the Elite tier.

04

What is the external contributor pull request merge rate for Fallout-build/Fallout?

The external pull request merge rate is 80.8%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in Fallout-build/Fallout?

Yes, Fallout-build/Fallout currently has 2 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for Fallout-build/Fallout are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.