CnCNet/xna-cncnet-client - Open Source PR Review Scorecard

XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

C-Rank Grade: A (Welcoming) - 61/100

External PR Merge Rate: 68%

Response Time: 13h

First Timer Success: 75%

Frequently Asked Questions

Is CnCNet/xna-cncnet-client welcoming to first-time open-source contributors?

CnCNet/xna-cncnet-client has a recorded first-timer success rate of 75.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in CnCNet/xna-cncnet-client respond to incoming external pull requests in approximately 13.3 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 61.4 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 61.4 places CnCNet/xna-cncnet-client in the A tier.

What is the external contributor pull request merge rate for CnCNet/xna-cncnet-client?

The external contributor pull request merge rate for CnCNet/xna-cncnet-client is 67.6%, based on public PR activity from non-core contributors.

Are there Good First Issues available in CnCNet/xna-cncnet-client?

CnCNet/xna-cncnet-client currently has 3 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

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AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
7.8/10
Patience Score
8.2/10
Nitpick Rate
35%

Collaborative maintainer environment in CnCNet/xna-cncnet-client. Reviews community pull requests with focus on project quality.

Top PR Submission Do's

  • •Ensure code complies with the project coding style
  • •Keep PRs scoped to a single concern
  • •Include context and link to the related issue

Top PR Friction Pitfalls (Don'ts)

  • •Do not submit PRs without linking an issue
  • •Do not break existing tests without fixing them
  • •Do not mix unrelated refactors in a single PR
Response Velocity
13 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
67.6%
Moderate PR acceptance rate

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
75.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
8 core
Highly collaborative maintainer core
Diagnostic Health HUD
67.6%
Merge Gauge
75.0%
1st-Timer
Community Vibe70/100

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Active Good First Issues (3)

View on GitHub

Description 02.05. 14:57:28.450 ***Logfile for CnCNet Client client*** 02.05. 14:57:28.453 Client version: 2026-05-02 pr/948@73874cd 02.05. 14:57:28.453 2.12.19-PullRequest0948.85+Branch.pr-948.Sha.73874cd0d621388ba249df04f446a32c13a2c000 02.05. 14:57:28.453 This is a development build of the client. Stability and reliability may not be fully guaranteed. 02.05. 14:57:28.464 Loading settings. 02.05. 14:57:28.480 Failed to load a translation file. Neither D:\SadPencil\Documents\GitHub\xna-cncnet-client\DXMainClient\bin\Debug\WindowsDX\net48\Resources\Translations\en\Yuri Theme\Translation.ini nor D:\SadPencil\Documents\GitHub\xna-cncnet-client\DXMainClient\bin\Debug\WindowsDX\net48\Resources\Translations\en\Translation.ini exist. 02.05. 14:57:28.489 Loaded translation: English 02.05. 14:57:28.499 Initializing updater. 02.05. 14:57:28.510 KABOOOOOOM!!! Info: 02.05. 14:57:28.510 Type: System.IO.IOException 02.05. 14:57:28.510 Message: The process cannot acc

📅 Opened May 2, 2026💬 0 comments
Quality: 70/100Contribute

Description The client may randomly crash when trying to basically just start the game. XNA Client Version 2.12.18 Steps To Reproduce Start any match, skirmish lobby is recommended. Expected Behaviour Should receive a crash error popup upon launching the match. Actual Behaviour This event may randomly occur and is not that consistent, but usually happens after a successful launch of a match. Additional Context ClientCrashLog_2026_04_22_19_18.txt Checklist The issue happens on the latest official version of XNA Client and wasn't fixed yet. I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented. I added a very descriptive title to this issue. I used the GitHub search and read the issue list to find a similar issue and didn't find it. I have attached as much information as possible (screenshots, gifs, videos, client logs, etc).

📅 Opened Apr 23, 2026💬 0 comments
Quality: 30/100Contribute

Description At present, the auto-ally menu is hidden under a small, unintuitive button. If feasible, it could be moved to be present above the map preview, see screenshot for example. Team preset selection as the first option, displaying any teaming presets saved in the map file. Dropdowns for available spots on the map to allow setting the team per spot. A button to display a menu for all of the force random options for side, colour, team and starts. When the team is set, the map number locations could display the team letter, similar to how a player's name is displayed when a spot is manually set for a player.

📅 Opened Mar 29, 2026💬 1 comment
Quality: 70/100Contribute
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Contributor Compatibility & Review Speed Analysis for CnCNet/xna-cncnet-client

When evaluating whether to contribute to CnCNet/xna-cncnet-client, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of CnCNet/xna-cncnet-client acknowledge new external contributions in approximately 13 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 67.6% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to CnCNet/xna-cncnet-client

01

Is CnCNet/xna-cncnet-client welcoming to first-time open-source contributors?

CnCNet/xna-cncnet-client has a recorded first-timer success rate of 75.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~13 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 61.4 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 61.4 places CnCNet/xna-cncnet-client in the Welcoming tier.

04

What is the external contributor pull request merge rate for CnCNet/xna-cncnet-client?

The external pull request merge rate is 67.6%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in CnCNet/xna-cncnet-client?

Yes, CnCNet/xna-cncnet-client currently has 3 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for CnCNet/xna-cncnet-client are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.