ArcadeMakerSources/ArcadeMaker - Open Source PR Review Scorecard

A 2D game engine with its own programming language and IDE.

C-Rank Grade: B (Solid) - 76/100

External PR Merge Rate: 100%

Response Time: 17h

First Timer Success: 100%

Frequently Asked Questions

Is ArcadeMakerSources/ArcadeMaker welcoming to first-time open-source contributors?

ArcadeMakerSources/ArcadeMaker has a recorded first-timer success rate of 100.0%. Repositories ranked B typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in ArcadeMakerSources/ArcadeMaker respond to incoming external pull requests in approximately 16.7 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 75.6 C-Rankâ„¢ score (B Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 75.6 places ArcadeMakerSources/ArcadeMaker in the B tier.

What is the external contributor pull request merge rate for ArcadeMakerSources/ArcadeMaker?

The external contributor pull request merge rate for ArcadeMakerSources/ArcadeMaker is 100.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in ArcadeMakerSources/ArcadeMaker?

ArcadeMakerSources/ArcadeMaker currently has 3 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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ArcadeMakerSources/ArcadeMaker

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B•Solid(76/100)C#

A 2D game engine with its own programming language and IDE.

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AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
7.9/10
Patience Score
8.4/10
Nitpick Rate
20%

Highly welcoming maintainers in ArcadeMakerSources/ArcadeMaker. Prompt code reviews with positive guidance for new contributors.

What Contributors Actually Say

Discussions in ArcadeMakerSources/ArcadeMaker focus heavily on practical implementation feedback, code formatting standards, and issue reproduction details.

Hidden Friction Signals

Unlinked PRs without issue context and changes that fail automated test suites face the highest review friction.

Unwritten Rules

  • •1) Keep PR scope strictly aligned with the linked issue.
  • •2) Ensure local linters pass before opening a review.
  • •3) Maintain full test coverage for modified logic.

Top PR Submission Do's

  • •Link the issue and include reproduction context in the PR
  • •Add or update tests for changed behavior before requesting review
  • •Run the repository formatter and linter locally

Top PR Friction Pitfalls (Don'ts)

  • •Do not open context-free PRs
  • •Do not leave requested test coverage unresolved
  • •Do not submit formatting-only noise with feature changes
Response Velocity
16 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
100.0%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
100.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
1 core
Single maintainer review bottleneck
Diagnostic Health HUD
100.0%
Merge Gauge
100.0%
1st-Timer
Community Vibe87/100

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Active Good First Issues (3)

View on GitHub

ArcadeMaker should be a cross platform engine, and it should allow targetting mobile devices. Currently, the engine provides functions for getting input from mouse and keyboard (like keyDown(key) and getMouseX() and so on), but it still lacks basic functions for touch panels input. MonoGame, of couse, provides this functionality, so in order to add it to ArcadeMaker, the same patterns should be impemented: Declaring the engine functions (e.g. getTocuhPositions() and isTouching(x, y, maxDistance) in the IGame interface (ArcadeMaker.Core/IGame.Funcs.cs). The declarations should look like this: /// <summary> /// Checks if the player is currently touching a specific point. /// </summary> [EngineFunc(/*num of params: */ 3)] [Param("x", ParamType.Number, "The x to check for touching at.")] [Param("y", ParamType.Number, "The y to check for touching at.")] [Param("maxDistance", ParamType.Number, "The range for the check.")] IValue IsTouching(Exp.Instance? _, IValue?[] args); Write the back

📅 Opened Aug 30, 2026💬 0 comments
Quality: 90/100Contribute

I think that having the ability to take game screenshots from within the code would be nice. Sometimes games want to allow the player to capture the scores screen and stuff. To implement it, an engine function declaration needs to be added to ArcadeMaker.Core/IGame.Funcs.cs file, and the implementation needs to be added at ArcadeMaker/Engines/MonoGame/Core/ArcadeMakerMonoGame.cs. A quick Google search shows that MonoGame has a RenderTarget2D class that can be used for that. The frame needs to be drawn to an instance of this target class, and it should happen in Draw event, so I guess that our engine function will need to throw an exception if its called outside of Draw event. Note that a futile implementation of the function would also be needed at the IDE project, in the FutileGame class. Just add the signature of the method to the class, with empty body. If you have any questions, please feel free to ask! 🙂

📅 Opened Aug 24, 2026💬 0 comments
Quality: 90/100Contribute

ArcadeMaker has a feature called "paths" - you can draw a path in the IDE, and make an object following it using startPath(...) or draw it using drawPath(...). But sometimes you want to get (in the code) the coordinates of a path, to check for intersection with it, for example. Currently, there's no function for getting the coordinates of a path. And in other times you would want to dynamically construct a path in the code, and the engine lacks the right function for this too. To implement a function that gets a path ID and returns an array of all of its coordinates, you should add to IGame.Funcs.cs a method like this: /// <summary> /// Gets an array of all the coordinates of the given path. /// </summary> /// <param name="expinst">The calling runtime instance (unused).</param> /// <param name="args">(pathID).</param> [EngineFunc(1)] [Param("pathID", ParamType.Number, "The ID of the path to follow. Use 'Paths' enum for that, e.g. Paths.PthRoad.")] Exp.Instance GetPathPoints(Exp.Instan

📅 Opened Aug 20, 2026💬 2 comments
Quality: 90/100Contribute
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Contributor Compatibility & Review Speed Analysis for ArcadeMakerSources/ArcadeMaker

When evaluating whether to contribute to ArcadeMakerSources/ArcadeMaker, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of ArcadeMakerSources/ArcadeMaker acknowledge new external contributions in approximately 16 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 100.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to ArcadeMakerSources/ArcadeMaker

01

Is ArcadeMakerSources/ArcadeMaker welcoming to first-time open-source contributors?

ArcadeMakerSources/ArcadeMaker has a recorded first-timer success rate of 100.0%. Repositories ranked Solid typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~16 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 75.6 C-Rankâ„¢ score represent?

The C-Rankâ„¢ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 75.6 places ArcadeMakerSources/ArcadeMaker in the Solid tier.

04

What is the external contributor pull request merge rate for ArcadeMakerSources/ArcadeMaker?

The external pull request merge rate is 100.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in ArcadeMakerSources/ArcadeMaker?

Yes, ArcadeMakerSources/ArcadeMaker currently has 3 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rankâ„¢ Indexing Standard

All metrics displayed for ArcadeMakerSources/ArcadeMaker are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.