ArcadeMakerSources/ArcadeMaker - Open Source PR Review Scorecard

A cross-platform 2D game engine with its own programming language and IDE.

C-Rank Grade: A (Welcoming) - 57/100

External PR Merge Rate: 80%

Response Time: 17h

First Timer Success: 100%

Frequently Asked Questions

Is ArcadeMakerSources/ArcadeMaker welcoming to first-time open-source contributors?

ArcadeMakerSources/ArcadeMaker has a recorded first-timer success rate of 100.0%. Repositories ranked A typically provide actionable feedback during code reviews and actively nurture new community contributors.

How fast can I expect code review feedback on my pull request?

Maintainers in ArcadeMakerSources/ArcadeMaker respond to incoming external pull requests in approximately 16.7 hours on average. Keeping PRs focused on single tasks and ensuring tests pass helps maintainers review faster.

What does the 56.9 C-Rank™ score (A Tier) represent?

The C-Rank™ system evaluates GitHub projects on a 0–100 scale using real data: PR merge rates, review turnaround time, active maintainer presence, and first-time contributor success. A score of 56.9 places ArcadeMakerSources/ArcadeMaker in the A tier.

What is the external contributor pull request merge rate for ArcadeMakerSources/ArcadeMaker?

The external contributor pull request merge rate for ArcadeMakerSources/ArcadeMaker is 80.0%, based on public PR activity from non-core contributors.

Are there Good First Issues available in ArcadeMakerSources/ArcadeMaker?

ArcadeMakerSources/ArcadeMaker currently has 5 active issue(s) tagged with beginner-friendly labels like "good first issue", "beginner", or "up-for-grabs".

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ArcadeMakerSources/ArcadeMaker

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Active (30d)A•Welcoming(57/100)C#

A cross-platform 2D game engine with its own programming language and IDE.

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AI Maintainer Review Guidelines

Review Persona

Empathetic Technical Mentor

Warmth Score
7.9/10
Patience Score
8.4/10
Nitpick Rate
20%

Highly welcoming maintainers in ArcadeMakerSources/ArcadeMaker. Prompt code reviews with positive guidance for new contributors.

What Contributors Actually Say

Discussions in ArcadeMakerSources/ArcadeMaker focus heavily on practical implementation feedback, code formatting standards, and issue reproduction details.

Hidden Friction Signals

Unlinked PRs without issue context and changes that fail automated test suites face the highest review friction.

Unwritten Rules

  • •1) Keep PR scope strictly aligned with the linked issue.
  • •2) Ensure local linters pass before opening a review.
  • •3) Maintain full test coverage for modified logic.

Top PR Submission Do's

  • •Link the issue and include reproduction context in the PR
  • •Add or update tests for changed behavior before requesting review
  • •Run the repository formatter and linter locally

Top PR Friction Pitfalls (Don'ts)

  • •Do not open context-free PRs
  • •Do not leave requested test coverage unresolved
  • •Do not submit formatting-only noise with feature changes
Response Velocity
16 hours
Standard maintainer review cycle

Average Response Latency

Tracks hours until a maintainer leaves a review, comment, or PR response.

Merge Efficiency
80.0%
High acceptance rate for external PRs

External Acceptance Rate

Percentage of community pull requests successfully merged into main.

First-Timer Success
100.0%
Strong first-timer PR acceptance rate

First PR Conversion

Rate at which developers submitting their first repository PR succeed.

Active Maintainers
1 core
Single maintainer review bottleneck
Diagnostic Health HUD
80.0%
Merge Gauge
100.0%
1st-Timer
Community Vibe79/100

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Active Good First Issues (5)

View on GitHub

Latsetly I added the ability to deploy games to Android. The engine should be fully cross-platform in the end (the monogame backend allows exporting to pretty much any platform except for the web - and a web support is planned to be added soon too), but until the last few days, you could deploy your games to windows only. But now I added a deploy-to-android option. Currently, the only available input function that the engine provides for touch screens is getTouchCollections(), which returns an array of all the currently touched locations on the screen. And even though with a little effort it might be enough for basic things: (made with the engine) A joystick is still a really needed control for a lot of games. So, the TouchJoystick class should be added to ArcadeMaker.Core/ExpSrc/Controls and support a few types of joysticks: one that can move 360 degrees, one that can only move to right/left/up/down, and one that can also combine up+right/up+left/down+right/down+left. And it should

📅 Opened Oct 4, 2026💬 0 comments
Quality: 90/100Contribute

Showing health points (or other variables) in a bar is a popular design pattern in games: +--------------------------+ ||||||||| 80 |||||||| | +--------------------------+ A built-in function for this would be really helpful. The engine already has drawRect(x1, y1, x2, y2, [outline], [thickness]), drawText(x, y, text), getTextWidth(text) and getTextHeight(text) functions, so they can be used by our new function to draw the bar and the value in the center of the bar. I want the function to have this signature: drawHealthbar(x1, y1, x2, y2, fullCol, emptyCol, frameCol, value, min, max). The bar should be filled with a color that as value is going lower, the color becomes closer to emptyCol, and as value is going higher, the color becomes closer to fullCol, so if emptyCol is red and fullCol is green, then when value is 100 (supposing that min is 0 and max is 100), the bar color will be green, when value is 10 the bar color will be almost-red, when value is 50 the bar color will be o

📅 Opened Sep 17, 2026💬 0 comments
Quality: 90/100Contribute

Sometimes we want want to draw a specific area of an image - for example, imagine that we have a portal wall in the game, which when moving into it it's launching you to another place in the room, and you want to have the effect of moving only the area of the object that has alredy collided with the portal, so you render half of it in the portal and half in the other exit (hope you get it 😅). Anyway, we want to implement drawPartialSprite(spriteID, imageIndex, x, y partX, partY, partWidth, partHeight, [angle], [alpha]). the function declaration should be added to ArcadeMaker.Core/IGame.Funcs.cs: /// <summary>Draws a specific part of a sprite</summary> [EngineFunc(8)] [Param("spriteID", ParamType.Number, "The ID of the sprite to draw. Can be accessed by referencing 'Sprites.spr_name'.")] // rest of the parameters... Exp.Void DrawPartialSprite(Exp.Instance? _, IValue?[] args); And the implementation needs to happen in Engines/MonoGame/Core/ArcadeMakerMonoGame.cs. ArcadeMaker uses tex

📅 Opened Sep 7, 2026💬 0 comments
Quality: 90/100Contribute

The engine currently lacks some basic primitive drawing functions, including triangles. The MonoGame backend is referencing the MonoGame.Extended package, which provides the necessary functionality for rendering triangles. So the goal is to add a function drawTriangle(x1, y1, x2, y2, x3, y3, outline. The function signature should be declared at ArcadeMaker.Core/Igame.Funcs.cs: /// <Summary> /// Draws a triangle. /// </Summary> [EngineFunc(7)] [Param("x1", ParamType.Number, "The x value of the first point in the triangle.")] // Same for the rest of the params Exp.Void DrawTriangle(Exp.Instance? _, IValue?[] args); And the implementation should be added to Engines/MonoGame/Core/ArcadeMakerMonoGame.cs: public Exp.Void DrawTriangle(Exp.Instance? _, IValue?[] args) { double x1 = args[0].ThrowIfNull().Number; // same for rest of the coordinates parameters bool outline = args[6].ThrowIfNull().Bool; // your draw logic return Exp.Void.Return; } And finally, a futile implement

📅 Opened Sep 3, 2026💬 1 comment
Quality: 90/100Contribute

ArcadeMaker should be a cross platform engine, and it should allow targetting mobile devices. Currently, the engine provides functions for getting input from mouse and keyboard (like keyDown(key) and getMouseX() and so on), but it still lacks basic functions for touch panels input. MonoGame, of couse, provides this functionality, so in order to add it to ArcadeMaker, the same patterns should be impemented: Declaring the engine functions (e.g. getTocuhPositions() and isTouching(x, y, maxDistance) in the IGame interface (ArcadeMaker.Core/IGame.Funcs.cs). The declarations should look like this: /// <summary> /// Checks if the player is currently touching a specific point. /// </summary> [EngineFunc(/*num of params: */ 3)] [Param("x", ParamType.Number, "The x to check for touching at.")] [Param("y", ParamType.Number, "The y to check for touching at.")] [Param("maxDistance", ParamType.Number, "The range for the check.")] IValue IsTouching(Exp.Instance? _, IValue?[] args); Write the back

📅 Opened Aug 30, 2026💬 0 comments
Quality: 90/100Contribute
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Contributor Compatibility & Review Speed Analysis for ArcadeMakerSources/ArcadeMaker

When evaluating whether to contribute to ArcadeMakerSources/ArcadeMaker, response velocity and maintainer engagement are crucial. GetMerged continuously tracks pull request trajectories, first-comment latency, and code review rounds to help developers avoid submitting pull requests to backlogged repositories.

Currently, maintainers of ArcadeMakerSources/ArcadeMaker acknowledge new external contributions in approximately 16 hours. Out of all submitted pull requests from non-core authors in the last 180-day window, 80.0% were successfully merged into the primary branch.

Frequently Asked Questions - Contributing to ArcadeMakerSources/ArcadeMaker

01

Is ArcadeMakerSources/ArcadeMaker welcoming to first-time open-source contributors?

ArcadeMakerSources/ArcadeMaker has a recorded first-timer success rate of 100.0%. Repositories ranked Welcoming typically provide actionable feedback during code reviews and actively nurture new community contributors.

02

How fast can I expect code review feedback on my pull request?

The initial maintainer response time averages ~16 hours. Keeping PRs scoped to single concerns and ensuring CI checks succeed will optimize review turnaround.

03

What does the 56.9 C-Rank™ score represent?

The C-Rank™ index scores repositories on a 0 to 100 scale using an objective formula: external PR merge rates, initial response speed, active maintainer count, and first-time contributor retention. A score of 56.9 places ArcadeMakerSources/ArcadeMaker in the Welcoming tier.

04

What is the external contributor pull request merge rate for ArcadeMakerSources/ArcadeMaker?

The external pull request merge rate is 80.0%. GetMerged isolates non-core community contributions so external developers get an accurate benchmark of PR acceptance probability.

05

Are there beginner Good First Issues open in ArcadeMakerSources/ArcadeMaker?

Yes, ArcadeMakerSources/ArcadeMaker currently has 5 active issue(s) tagged with beginner-friendly labels. You can inspect these directly from the repository issues tab.

GetMerged C-Rank™ Indexing Standard

All metrics displayed for ArcadeMakerSources/ArcadeMaker are automatically retrieved via the public GitHub API and recalculated daily. Insider pull requests submitted by repository owners or organization members are excluded from merge rate calculations to preserve objective external contributor statistics.